As you may know, recently the shader in charge of rendering character textures has been modified in order to take advantage of hardware accelerated texture mixing, right now mostly used by the character's hair patterns.
The reason behind this change was that I was running out of texture space for other features, and needed to find a way to mix some of those textures into one. Unfortunately, graphics blitting (the technique in place right now) does not seem to be compatible with very old or limited setups, making the orcs appear either entirely black, entirely hairless or a bizarre combination of both.
Most reports seem to come from users of old imacs/macbooks dating back to 2011 or setups with integrated graphics (Intel). I will make an effort to provide a software based alternative for those, but I strongly recommend getting a better rig with an actual dedicated graphics card/chip.
PaleAngel_90
2018-06-03 12:06:59 +0000 UTCSexBook _____ ADULT PHOTO AND VIDEO SIGNATURES
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