XaiJu
journeyofwrestling
journeyofwrestling

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Development Update (Deeper Injuries #2)

Thank you to everyone for your support on the future of JoW post. I'm so excited to make the game better, faster and more accessible by bringing it offline.

Onto deeper injuries, which is almost complete and will be in early access in a few days!


Workable Injuries

Workers who are suffering from a slight injury will be highlighted while booking and on the dashboard. You can choose to book them in matches, but do so at a high risk of worsening the injury.

There will be regret .. sometimes.

Wrestling with an injury will also add a slight penalty to match ratings.


More Injuries

Workable injuries, if worsened, will transition into severe versions, e.g pulled hamstring > hamstring tear. 10 new injuries have been added, including inflamed achilles > ruptured achilles, broken finger > shattered finger and more.


Fatigue

Talent will gain fatigue via matches, affected by factors including the number of participants, whether its a gimmick match and superstars' age and traits.

Fatigue change will show up in event results and can be toggled on or off.

Talent will recover some fatigue after every event, and not being booked at all will increase their recovery.

Finally, a big concern: fatigue change for tournament matches will be lower, to ensure everyone doesn't go to 100% fatigue by the end of a 24 group round robin.


Thanks for reading!


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