Development Update (Deeper Injuries #1)
Added 2022-10-12 18:24:41 +0000 UTCIt's been a while since a development update, and that's because I've been working on something else besides the next feature. I'll post about it in a few days!
Let's take a look at what's been added for Deeper Injuries.
Fatigue

A new attribute will be introduced: Fatigue. This will affect the chances of a superstar getting injured, and will increase/decrease with matches and rest.
You can view fatigue when booking, sort by it and see a warning when a superstar's fatigue is high.
Workable Injuries

Workable injuries are a new type of injury with a risk/reward mechanic. They last 1-2 months and allow superstars to work through them.

Doctors might not agree, but working through an injury might be a good choice if you don't want to derail your booking plans. You could maybe book fewer matches for the injured superstar or turn their upcoming blowoff into a triple threat, all to keep them safe. However ..

Things can always go wrong, and it's easy to aggravate a workable injury into a severe one that keeps the superstar on the shelf for much longer.
I think it'll be fun for you to have this choice and make different decisions in your games.
Thanks for reading!
Comments
thanks! how would that be different from a 'dangerous attack' segment?
2022-10-13 08:35:45 +0000 UTCThis looks great! I'm VERY excited about this update! Im sure you've got plans for something like this already but this seems like a perfect reason to add a "Pillmanize" feud angle where a worker with a workable injury is transitioned to full-out until healed.
Johnathan
2022-10-12 18:59:29 +0000 UTC