Deeper Injuries Description
Added 2022-09-17 07:58:12 +0000 UTCLet's write out the detailed spec for the next feature: Deeper Injuries.
Fatigue
Add 'fatigue' attribute to superstars that affects chances of getting injured. Starts at 0 and can go up to 100.
Chance of injury is low (0.5%) at 0%, goes up with fatigue, e.g medium (2.5%) at 50%, high (10%) at 80%.
Fatigue goes up with each match, depends on match gimmick, number of participants, traits, age and weekly show.
Average fatigue increase for a 1 on 1 match would be 10%.
Fatigue recovers after each event. Average recovery would be 7% after each show. Depends on # of weekly shows.
Low fatigue will be more likely to cause a minor injury (that can be worked through), while high fatigue will be more likely to cause a major injury (that can't be worked through).
No fatigue for segments, higher than normal fatigue recovery if not used on the show.
Minor Injuries
Superstars with minor injuries will still be bookable, with a warning message of increased chance of injury.
Working through a minor injury will have a high (20%) chance of turning the injury into a major one, which won't let the superstar be booked.
Other Features
Decrease chances of multiple injuries in a period. e.g > 2 injuries in a month, > 5 injuries (depending on roster size) in 6 months.
Holy shit moments will cause an increased chance of injury.
Add more injury names.
Option to turn off fatigue. Injuries will work as they do now, randomly.
Allow booking superstar in 2 matches per event. Remove re-book artifact.
I'd love your feedback. Thanks for reading!