hey all!
Recently, we've gotten intrigued by West Marches [1] style campaigns. That is: a rotating group of players, no fixed schedules, and an evolving exploration of a dangerous unknown. That dangerous unknown needs to be populated by a plethora of dangerous places the players can go visit, so -- as might be expected -- we started working on some random tables.
Our first foray into the West Marches -- in our case, the Glum Marches -- are two new tables for random names of Bad Places to Go. Adventure? Riches? Death? It's up to your players to find out :)
Enjoy!
-m & c
[1] https://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/