Been working with blender and I finally figure out how to make my logo into an actual 3d model as you can see from the images.
it took quite a bit of experimenting and in the end, I ended up using 3 programs to get it done
1 - Clip Studio to make an Alpha image
2 - Zbrush to extract a 3d model from the Alpha image
3 - Blender for the Mesh Clean up and final modeling
it needed to go a few times back and forth between blender and ZBrush in order to keep on refinding the result to a workable poly count that was not in the 1Mil+.
in the end, I think it ended up just been around 10k polys or less.
anyways this is minor progress on my understanding of how the programs interact with each other to simplify and enhance each other.