XaiJu
TheGrowState
TheGrowState

patreon


Development Update 1

Lots of progress has been made to the game's overall package since those early screenshots were taken. I've moved away from a lot of the default UI and graphics and added / created custom assets to use instead. There's still a lot that can be improved from a UI standpoint, but I think this is a good starting point.

 There are now 5 music tracks in the game, the plan is for each unique location to have its own soundtrack.

I am also fond of the idea of worldbuilding in places you wouldn't expect, like this new menu background!

 Another development side-quest was learning to convert 3D assets for use inside of VAM (the software used for the 3D art), using Unity. Because of this the amount of 3D assets in the game has begun to skyrocket, particularly for things like food. I have converted models for burgers, pizza boxes, cakes, donuts, etc...

All items that were not publicly available for the software but VERY important for a game called Feeder Simulator as you could imagine.

From today, writing and capturing the story scenes is now in full swing.
There are 2 main archetypes of story scene in Feeder Simulator:

Main Story Scenes:
The big sequences that you are aiming for, these contain the most plot development AND usually come alongside a character's weight gain stage.

Generic/Repeatable Scenes:
These are what you will get when you haven't hit the requirements for a new main story scene yet. This will let you do things like feed characters to progress to their next main scene, develop necessary skills, earn money, etc...

There are currently 18 full scenes in total, I would like to have ~50 for the first public release, but Patreon members could also see an early version before that.

Thank you all for supporting development, I'm delighted people are excited to play this game, and it's very encouraging!



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