Better watch yourself on these streets... Never know what hides behind the neon glow.
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Downloads:
[For Tier 1 and above Patrons]
(The links will take you to a pledge confirm screen before the download is allowed)
Dungeondraft <-Click to Download
PNGs <- Click to Download
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Release Commentary:
What a rollercoaster updating this pack was. At first I was quite excited to update it as, it had a few issues but a good chunk of the assets was fine as is. Pea wanted to create a good bit more for this pack as well so it'd get more than just a fix and rename-job. Turns out she made quite a bit more signs for it, so the traffic lovers may love it or hate it for not having more >:D
As I got to fixing the small issues, I was first met with the fact that the RAW editing files were gone for a chunk of the assets. Seems they got deleted due to the fact that they were still part of the old organizational mess. So had to remake them.
Then I learned that the PNGs I had of the 'fine-as-is' assets were not at full scale (512px) but rather at the working resolution of 256px. This was when I realized I had to reexport everything, and naturally with that a lot of editing-file organization had to occur. Boi, those signs....
Lastly, I kept getting stuck on the idea of what to do with the roads. Do I follow the Post-Apoc Streets pack and make tiles? It's a neat idea, but I decided (for now) to keep it at just straight paths. As users should be able to make anything they need out of the modular streets bits now, and with time-a-tickin' as it always does gotta put something out before a little update takes longer than it already should've.
As is usual with these updates, a lot of renaming occurred, new assets added, very few removed, and some edited. If you ever have a query about something, absolutely do not hesitate to ask. :D
Anywho, hope this update was worth it. Now onto finishing off those big, fat boats.
PeaPu
2024-08-27 20:03:05 +0000 UTCGreg
2024-08-27 19:26:45 +0000 UTCmarcus W
2024-08-26 18:11:48 +0000 UTC