The city streets of Petroit, before and after the apocalypse hit.
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Downloads:
(the link will take you to a pledge confirm screen before the download is allowed)
JPEGs/WebPs <- Click to download
(Contains 140PPI and 256PPI variants, Night and Day, Overgrown and Not)
(gif quality is bad, but actual images are good :D)
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Release commentary:
I was testing out the post-apocalypse pack by making a map with it (don't get to do as much of that as I'd like to nowadays), and I'd discovered something quite coool in the process. Originally I saw Crosshead studios do something like this, but basically, by editing the DD save file in a text-editor one can very quickly create a new version of the map in very little time. So in order to make this even easier I'll be pushing a tiny bit of a breaking update to the DD file in the coming days. After that I'll try and release a little video showcasing how to do this easily.
What more, this means that for future assets we can now apply a similar technique. Made me realize I should update the Post-Apoc Vehicles to add the Overgrown variant.
The map itself utilizes 3 asset packs:
Battle_WW2_Vehicles Germany_01
Battle_Post-Apocalypse_Vehicles_01
Battle_Post-Apocalypse_Exteriors_01_Overgrown_Streets
and a few small edits in post (shadows)
Changelog:
2023/11/26 - Extra map
- Adjusted shadows and overgrowth on Petroit_Streets_01
- Added another map that can be seamlessly added to the left Petroit_Streets_02.
John Schuff
2023-11-20 14:59:17 +0000 UTCPeaPu
2023-11-20 14:09:41 +0000 UTCAlisia Lanet
2023-11-20 14:07:14 +0000 UTC