BHUNP, UUNP, and Decisions.
Added 2020-07-11 02:02:46 +0000 UTCAlright, this is probably the last update about this body (unless the people I've messaged for help have a solution). Keep in mind I've been working on this all week for hours and I've thought about what I'm going to do for a long time. It's clear to me that this body primarily supports SSE and CBPC and LE isn't really fully supported.
So I'm left with three choices:
- Use BHUNP with bad looking jiggle physics: Has more polygons and a few more sliders (most of which is are literally just dedicated to the groin and not the rest of the body). It's simple for people use, but the TBBP physics look pretty bad.
- Use UUNP with good jiggle physics(HDT-PE and CBPC): Has fewer polygons, but it's hardly noticeable since UUNP already has a high polygon count. It's simple for people to use and the physics look good.
- Use BHUNP with the best jiggle physics: Has high polygons. For SSE and LE users, you'd have to download the BHUNP mod and hopefully select the right options for your setup and have the requirements for that mod. Then setup a hotkey with the in-game McM menu and turn on SMP physics for the follower. For LE users they would have to do this or else the character will be stiff. SSE users will have CBPC work automatically, but they can do the same process to turn on SMP physics which will look a lot better (although for some people it's a big subjective).
SMP can be taxing on the engine and PC in general because it's a physics system that was abandoned by the original creator and it's not as optimized/stable as HDT-PE/CBPC. So if you're someone who likes to have a lot of followers, having them all use SMP would be taxing. In an ideal world, This new body would just work normally with HDT-PE, but it's not working. TBBP has jiggle physics, but they don't look as good. There's also no collision on the body, so that'd be another down side to the body for a lot of people
So my decision is to stick with UUNP. Having BHUNP as a requirement for my followers would end up being a headache for me to deal with because people already have a hard time doing something as basic as installing the current followers. Adding another layer and another requirement isn't something I want to do. The benefits of BHUNP aren't worth it in my opinion as well.
Here's a picture of Ryuko's body with UUNP and BHUNP (nsfw): https://i.imgur.com/XYV72jH.png To me, there's no noticeable difference. The sliders adjust the crotch aren't worth it either.
So for the time being, I'm going to stick with UUNP. I've weighed the pros and cons. Tried getting BHUNP HDT-PE to work a few times more as I typed all this out, and it's just not worth the hassle for LE. If the creator decides to fix the HDT-PE version, I'll make the move. But I doubt it's going to happen. Maybe someone else will. I've heard that older (unavailable) versions have a working HDT-PE version. So if anyone happens to have Version 1.60, I'm willing to give it one last try.
TL;DR: I'm sticking with UUNP because:
- BHUNP TBBP: Has inferior jiggle physics and no collision
- BHUNP HDT-SMP: Adds another requirement and will be too complicated for some users to get working. It's also taxing on most systems when you have multiple NPCs using it.
- BHUNP HDT-PE: Simply doesn't work. If I can get it to work, I'll make the switch instantly.
- The quality (polygon count) difference between UUNP and BHUNP isn't noticeable with most non-extremely big shapes)
I know some people will be disappointed, but I didn't make the choice lightly. I was very close to going to with TBBP, but the fact that collision didn't work was the one extra thing that made the choice more clear. I wont be doing a separate body for LE and SSE because it would end up being double the work.