Dev log - April 2nd
Added 2024-04-01 22:44:32 +0000 UTCHey guys,
This update's a bit on the lighter side in terms of story content, focusing more on technical improvements and UI, I've dedicated the last two weeks to refining the new systems and UI, alongside a brief content update featuring the lovely Lisa.
UI Changes:
Main menu: As most of you noticed, I've been experimenting with the main menu design over the last few updates, but none really stuck out yet, that's why I spent a bit more time on it now, and I think I'm finally set on it for good (I hope)
Changelog: I added a changelog to the said main menu.
Inventory: I found the side popup showing the inventory with 5 choices a bit too clunky, so I moved it and merged the Inventory and Stats together, so it's just 4 items now.
Stats:
After making the poll, you guys pretty much unanimously voted that you wanted to see stats or some form of stat grinding in the game, so after looking at recommendations and thinking about it, I decided that I'll implement a system with STR, INT, MAG, CHA. (maybe others in the future)
These stats won't be required in the main story, but they will be used for some side events, for example, being convincing(CHA), solving a problem(INT), and so on.
Story Progression:
As I mentioned before, this update doesn't focus much on the story, but there is a bit of new content, mostly exploring and finding new locations with Lisa.