Broken glasses + public build update
Added 2025-03-21 14:56:10 +0000 UTCHi everyone!
Before I start today, part of my glasses broke. 😭 Fortunately, not a big issue, but I need to go downtown to be fixed and this is going to take awhile, so probably new updates only tomorrow.
Now, let's talk about the first real/demo/public build, with the procedural level working, enemies, music, sound, title screen, etc
I would like to have this build as soon as possible on itch. I know that I can still make more enemies, more scenes and more everything, but as you can see, this is taking a huge amount of time. So I prefer to have something working that we can finally play and that I can keep adding more content later, because right now the build has nothing, no action, no real level and the enemy in simply in it's idle form.
Having something more tangible and knowing that people will like to play Goddess Myth (I hope so!) can even boost my confidence to keep working more and more on this game. ❤️
I admit that sometimes I wonder if people really like my work and if it is worth continuing. Having a page on itch will help me answser this questions for sure! 🤩
So the not-so-good-part of this decision is: no new significant animation for a month at least. Make a game takes time, so I will need to spend with the procedural level creation, sound, music, combat implementation, UIs, title screen, health bars, etc etc etc.
Like always, I will keep updating you guys here and on Discord daily! And always le me know what you think, it is easier to adjust to values, like character velocity, camera shake, etc.
I hope you're with me in this decision and soon we all have a proper build in our hands! 😎
Comments
Hey Oba, I think you’re doing a great job! I haven’t even a clue on how to make games, so you take as much time you need for future developments! Keep up the good work!
Vidas
2025-03-21 16:38:10 +0000 UTC