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SpaghetMeNot
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normalMagic for Blender

Early access to normalMagic

⚠️ Early Access

This product is in early access with a full release planned for September 2025.
Early access means:

  1. No tutorials or video(s) yet. Full documentation is now available here.
  2. Automatic upgrade to "Pro" version on release. You'll always have access to the included helper add-on which will be exclusive to a "Pro" version at full release.
  3. More tools will join the product over time. "Panel Cut" is planned for a future update, along with tool variants for more of the included modifiers.


normalMagic 0.6

normalMagic is a collection of tools designed to give you full control of mesh normals. Controlling normals is essential for creating high quality artwork in a variety of situations; this can include everything from realistic hard surfaces and foliage to stylized cel shading and fur.

Seamless Surface Blending

Sophisticated performant tools for transferring surface normals, UVs and shrinkwrapping. Automatic masking options reduce the need for manually creating vertex groups.

The projection method "Project Decal" will keep the original normals and flatten the mesh. These normals can then be blended with the underlying surfaces.

Perfect Boolean Normals.

Tired of booleans producing janky normals?

Avoid them completely with "Boolean Pro": a replacement for Blender's "Boolean" modifier that transfers normals from input geometry.

Boolean Pro includes a "slice" mode in a single modifier and can mark intersection edges as sharp.

For destructively applied booleans "Repair Boolean Normals" will resolve most normal issues.

Other Key Features:

  1. Smooth/Flatten Normals. Improve shading or achieve stylized effects by smoothing or flattening mesh normals. Mix point and face corner normals for a cheap sub-surface scattering effect.
  2. Bent Normals. Calculate bent normals directly on geometry without the need to bake to a texture.
  3. Weighted Normals. Weight normals by face area, face strength or an arbitrary attribute. Control cutoff of when a face will lose influence over its neighbors.

Compatibility

Blender 4.5+

Free Updates

Once purchased, you'll receive all future updates for free as and when they are released.

Older versions will remain available for download, and LTS versions of Blender will be supported for their entire lifetime.


Download / Install

Download Asset Library

normalMagic 4.5 v1.0.1.zip

Download Add-on

normalMagic_addon_v1_0_1.zip

Example File

normalMagic 4.5 v1.0 Examples.blend


Documentation

Full documentation can be found here:
https://spaghetmenot.github.io/normalmagic/latest/

Install:

https://spaghetmenot.github.io/normalmagic/latest/install/

Explore Examples:

https://spaghetmenot.github.io/normalmagic/latest/examples/


Join the Discord

Need Help? Have Suggestions? Join the discord: https://discord.gg/CtpZWGHFhG

Contact

Any problems, feedback or things you'd like to see covered in documentation please reach out.

Join the discord: https://discord.gg/CtpZWGHFhG

Email: spaghetmenot@gmail.com

Bluesky: spaghetmenot.bsky.social

Mastodon: mastodon.social/@SpaghetMeNot

Twitter: twitter.com/SpaghetMeN0t

Changelog

1.0.1

  • Added back 'recalculate normals' edit mesh tool

1.0

  • Official 1.0 Release! 🥳

  • Add-on:

    • Renamed "Select Original" operator to "Select Source"

0.7

  • Surface Insert:

    • Added "Surface Normal" projection direction. This allows for looped/belt inserts.

    • Improved UV transfer by using projected surface position.

    • New Option to triangulate "blend polys".

    • Significantly better Boolean creation for insert meshes with more than one cutting edge.

  • Surface Project:

    • Renamed projection directions: replaced "surface" with "mesh".

    • Added new projection direction: "Surface Normal" Projects in the normal direction of the closest target surface.

    • Renamed "Amount" in normal section to "Vertex Group".

  • Normal Transfer:

    • Added "Project Target Normals" option.

  • Repair Bevel Normals:

    • Added "Sharp Bevel Edge" option for "Face Area" bevel detection.

0.61

  • Surface Project:

    • Fixed "Project Decal" normal behavior

0.6

  • Surface Insert:

    • Can limit which boundary edges cut per insert object. Vertex Group can be specified with the "Cutting Edges" setting in the "Surface Boolean" panel. This allows for holes to be cut in the surface among other things.

    • Output Attribute "Insert Mesh".

    • Fix for "float" Boolean solver sometimes reversing normals around cut.

  • Normal Transfer:

    • removed "amount" parameter, this can be done in the selection panel.

  • Instance Object:

    • Can now instance collections too.

  • Removed alternate catalog:

    • This was causing more issues than it solved. You can always edit the catalogs in the source blend file.

  • Mark Sharp

    • Added option to set custom normals.

  • Add-on (0.1.6):

    • Duplicate Instanced now works with the updated modifier layout when instancing instances.

    • Fix for "Transfer Materials" not being set correctly

  • Repair Bevel Normals:

    • Fixed issue when bevels exist on overlapping faces.

  • Boolean Pro:

    • When using the manifold solver and one or more inputs isn't manifold, boolean is now skipped with an error instead of the object disappearing.

0.5

  • Example file!

    • Contains 32 examples of modifiers in use.

    • Examples are organized into scenes:

  • Boolean Pro:

    • New "Outset" option for all operations. Allows for multiple booleans to use the same cutter object

  • Selection Overhaul:

    • The selection panel in all tools has been refactored to allow better selections of normals.

    • When normals are in "Face Corner" domain an additional "Face Group" selection appears to achieve hard edges.

      Here is a preview of how selection works:

  • Smooth Normals:

    • Re-ordered proxy mesh smoothing to get much smoother results when also using smoothing

    • Added debug option to view proxy mesh

  • New Modifier: Sharp Edges to Attribute:

    • Detect sharp edges (or use arbitrary edge attribute) and store as an edge or point attribute.

    • Has options to expand the point attribute

  • Surface Insert:

    • Option to recalculate normals on blended section

  • Instance Object:

    • Changed "Append" toggle to an expanded menu

    • Added transform options when appending the instance

  • Fixed Modifier Category:

    • Modifiers are back to being under "Normal Magic" instead of "Unassigned

0.4

  • New Modifier: Surface Insert!

    • Projects, cuts & welds other meshes into surface

  • New Modifier: Instance Object

    • Instances object including all modifiers. Replaces or appends to geometry. Add-on has new operators to instance in a single click

  • Mark Sharp:

    • Added option to remove custom normals (off by default)

    • Re-ordered Convex/Concave angles (Convex is on top now)

  • Repair Mirrored Normals:

    • Added option to mirror normals based on axis and origin

    • Added option to recalculate normals at the center of meshes

  • Add-on (0.1.4):

    • Added new "Instance" Panel to produce 1 click instances of objects

    • Minor bugfixes and improvements

  • Documentation Site:

0.3

  • Add-on available! Early access users get for free.

    • Easily create Boolean Pro modifiers from object selection

  • Boolean Pro:

    • Fixed multiple edge-cases of incorrect normals

    • Added Solid/Surface option for solver options. "Surface" will delete all new faces created by the boolean

    • Fixed Normals on inset piece in "Slice mode"

  • New Modifier: View Sharp

    • Displays sharp edges of models, can detect un-marked sharp edges from normals. Still needs tooltips

  • New Icons:

    • For "Auto-Flip Faces", "Weighted Normals", "Repair Bevel Normals" & "View Sharp"


0.2

  • Boolean Pro:

    • Removed unlinked mesh object

    • No longer "shades flat" when no boolean meshes are supplied

    • Changed method of normal transfer, can now handle much smaller faces

  • Weighted Normals:

    • Significantly improved algorithm, less artifacts.

    • Added option to 'match surrounding faces' for normals on the edge of selection

  • Smooth Normals:

    • Added selection section

  • Auto-Flip Faces:

    • Increased tolerance to find flipped faces and exposed setting as "hit rate"

  • New Modifier: Repair Bevel Normals

    • Use after a bevel modifier on a mesh with custom normals.

    • On the bevel modifier check "Face Strength" to "All" or "Affected" for best bevel detection

  • New Modifier: Repair Mirror Normals

    • Use to fix custom normals on geometry that has been mirrored or has negative scale

  • First Tool: Recalculate Weighted

    • First Edit mesh tool wrapper: weighted normals, more of these to follow!


Older Versions

Early Access

Asset Library

Add-on

Examples

normalMagic for Blender

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