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Tutorial: Chocolate Dancing Part 3 - VDB Meshing

Hi everyone,

In part 3 we use VDB nodes to mesh our fluid and combine the animated dancer and platform to create one single geometry to render. 

Enjoy!

Z

Tutorial: Chocolate Dancing Part 3 - VDB Meshing

Comments

Oh nevermind about meshing parts, I realised simple grouping the points and deleting will do : )

Catalysee

Hey, is there a way to clip parts of the simulation to be ignored in the mesh? Like bounding box or something? Delete cache parts , I remember I used this for other reason but i forgot what was the node? Also how do we combine let's say grid with ripple, it didn't convert to VDB well : ) just wanting to extend the surface and have some flexibility after sim is done. thanks a lot!!

Catalysee


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