2011 amounted to a fantastic year for video games, but one of the most surprising releases of the year came in the form of Dark Souls. A sequel to a game Sony didn't even want to release in America, Dark Souls took advantage of a higher budget and lessons learned from Demon's Souls for an installment that would not only shape the direction of the series, but game design as a whole. On this episode of Retronauts, join Bob Mackey, Gary Butterfield, Kole Ross, and Henry Gilbert as the crew engages in jolly cooperation to talk about this modern classic.
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