I stopped by the offices of Limited Run Games a couple of years ago to discuss the art of keeping physical media (that most retro of games distribution formats) alive. For my return trip, we had something even more germane to the Retronauts mission to discuss: The reissue of old games, including Star Wars, Monkey Island, and System Shock. What does it take to turn classic games into viable contemporary releases? And just how many hoops need to be jumped through in order to license a beloved classic, anyway? This week's bonus episode offers a glimpse into the logistics of the retrogaming biz.
Description: Jeremy Parish talks to Josh Fairhurst and Douglas Bogard of Limited Run Games about the company's growing line of classic game reissues, and the behind-the-scenes details of selling new retro game releases.
Retronauts
2019-11-12 15:17:09 +0000 UTCGrant Baxter
2019-11-11 15:41:21 +0000 UTCFaux Macho
2019-11-11 00:07:08 +0000 UTCCurtis Bostick
2019-11-08 23:30:25 +0000 UTC