When Sega made their first true leap into polygonal gaming with the incredibly rushed Sonic Adventure, they delivered a fascinating and ambitious mess. Thankfully, the inevitable sequel saw Sonic Team working with more time, resources, and expertise, making it a much more polished game... but one that still has its share of problems. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Michal (@Miexriir on Twitter) as the crew digs into Sonic's sophomore stab into the world of 3D gaming.
Kieran Lee
2018-05-16 11:30:02 +0000 UTCMilton Allemand
2018-05-13 18:16:00 +0000 UTCBob Mackey
2018-05-10 17:10:52 +0000 UTCPhazonmasher
2018-05-10 13:48:33 +0000 UTCdaecrist
2018-05-10 12:54:45 +0000 UTCHaitani
2018-05-10 12:45:36 +0000 UTCKormakur Gardarsson
2018-05-10 08:39:23 +0000 UTCDave Caffrey
2018-05-10 01:05:45 +0000 UTCTravers Travers
2018-05-09 22:03:11 +0000 UTC