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Retronauts Micro 056 early access: A sampling sampler

Hello! Happy March! Etc.

Now that we've crossed our goal to bringing back Retronauts Micro (which admittedly doesn't look to be the case at the moment thanks to Patreon's first-of-the-month hiccups, but we'll get there again shortly), I'm launching March by initiating our dual-podcast protocol. Retronauts will continue to run on a weekly basis as it has been doing the past couple of months, but also you'll be able to enjoy Micro episodes by myself and Bob every other week. This is all yoru fault! You made this happen!

This first Micro barely qualifies as such; it's a whopping 25 minutes long and involved a lot more editing than a standard episode. But! Perhaps you will enjoy it all the more for the extra effort involved? 

I don't pretend this is a comprehensive history of this topic in any way. It's full of gaps and generalizations. It is strictly a surface-level sampler of a topic that could easily fill a book, which is fitting given that the topic is audio sampling. See how that works? Well, I'll stop writing now and just let you enjoy the show. 

Thank you once again for your ongoing support. We have some genuinely exciting things slated for the month ahead, so I hope you will please look forward to them and find them worthy of your patronage. —  Jeremy

Retronauts Micro 056 early access: A sampling sampler

Comments

doubling down on the prog rock with some musique concrete. props.

Christopher Hyde

I like all the episodes, that's why I'm a patron, but I just wanted to let you know I really, really enjoyed this one. When I saw the title and the subject matter I thought I'd have no interest in it but the examples you used and the way you combined technology, musical, and gaming history together kept me interested the entire time. I was seriously disappointed it was a Micro episode because I could have listened for another hour or more.

Turd Sampson

Great episode Jeremy! I really like it when gaming podcasts reaches outside of the game world and puts the medium in a larger context. Which is the correct way of approaching it I feel. So much of games journalism feels strictly self-referential and without broader cultural perspective. And I love prog-rock so there's that too. ;) Thanks again!

Just dropping by to say this was a great episode! Good content and great production. I hope there will as good editing every time people talk about music or sounds in the future episodes of Retronauts ;)

This episode was fantastic.

Victor Hunter

Aggh...we gotta get yall back up to 6000. You should ask all of us to do a twitter blast for you guys. I'm down for it.

Normallyretro

Are those actual samples of Beatles/Harry Nilsson songs? Or just arrangements?

Elliot Long

Very nice episode. Great history of sampling. I talked to you about getting some prog rock suggestions at the last PRGE. I always love the prog rock plugs. People often don't realize it's importance in the history of video game music.

Elliot Long

The Famicom version of Athena came with a cassette tape that included a high-quality version of the song and, yeah, it's not as memorable

Retronauts

Each month is: 1 East, 1 Radio, 1 regular episode hosted by Bob, 1 regular episode hosted by me, and 2 Micros.

Retronauts

So are we gonna get a retronuats Micro, East, radio and regular episode form now on?

Samuel John Gottschall

Holy crap, that psycho soldier theme is awesome. I can't believe I've never heard that before. It wouldn't be nearly as good without the extreme low bitrate quality, though; forcing Guided by Voices or Ariel Pink to record with modern equipment really sucks some of the soul out of them. And that musique concrete recording is really neat too; it's not exactly Paul's Boutique or Since I Left You, but the fact people were already breaking apart and putting together sounds as far back as the Post War boom years is fascinating.

Aaron Schafer


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