Happy Monday Science Team!!!
Welcome to spooky season! What better way to celebrate than by working on implementing some spine-tingling boss fights into the game? Maybe by recording some hot monsterfolk? Or perhaps showing some love to your favorite baristas and bakers? Don't worry, we've got all that coming and more~
Here's what each department has in their weekly workloads:

Finish Ch 2 boss death scene
Finish wallpaper for Oct
improve the pacing of the rest of Ch 1
Slime king combat to an acceptable state
After that, armors

OCD fixes
Bug fixes
Support people in debug or whatever
Talent tree pilgrimage
Finish sandbox system validation
Lovense demo

Chapter 4 Interlude First Draft completion
OBM Completion
Voice Line Intents for chapter 4
Prop Listing for Chapter 4
Muffin
Aoi Directorial Trackers

2 Siren Sessions
Oyaji Session
DT scripts adapted for recording
Muffin Date Feedback
Wallpaper Support

Making lewds for you all for socials!
Preparing A Spooky Treat!
Paradecia level design

Implementing fluidflux system into game
Continue working on Ocean area
Shibari model + uvs
Shibari hipoly + bakes
Shibari textures
Continue LEE Wip
Extra tasks
Flesh out design for OBM
Roof Turrents on the Junkyard owner place concept

Skinning additional hair parts for characters
Do major tasks relating to characters after build
Finished the demo version for public release
Continue chapter 2 refinement
Help Turtle fine tune the fun factor with the Giga Slime fight

As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_World