Reporting on the current progress.
.Next game
I'm currently working on organizing the game systems.
After recently playing Escape from Duckov and Escape from Tarkov, I've had quite a few new ideas.
Tarkov, in particular, is the progenitor of this type of game. Although I mostly watched others play, I roughly understand the core mechanics.
As for Duckov, it simplifies Tarkov and makes it a PvE game.
This game also has many aspects worth learning from, as it simplifies many time-consuming mechanics while retaining the essence of Tarkov.
In short, these two games have given me a lot of inspiration, which is why many games are now starting to incorporate Tarkov mechanics.
The thrill of seeking victory through high risk and high reward is indeed addictive.
The abundance of equipment and items also stimulates players' desire to find treasure.
The quest-based system allows even seemingly insignificant items to become coveted possessions, ensuring that every exploration, good or bad, yields something.
This is the captivating aspect of these types of games that I've recently played.
However, as a H-game, and one with turn-based combat, I inevitably had to make more adjustments.
The core game mechanics needed to be there, but I also needed to satisfy players' desires in a short time.
Finding a balance in between is my challenge for the Next game.
To satisfy players' desire for exploration, I've designed hundreds of weapons and items, and I'll probably outsource most of the item images.
And I'll continue drawing the more H-animations.
DLsite 2024 Silver Award for Popular Foreign Games
Thank you all so much for your support!
I had no idea this poll was being held back then.
Thank you so much!

Red Goat
The combination of a devil and a suit is surprisingly good.

Batgirl Outfit
Every single piece is a masterpiece!

Iron Maiden
Ever since Castle, I've wanted to add the Iron Maiden to the game, whether as an enemy or a trap.
However, its original design was rather difficult to apply to men.
Finally, inspired by other characters, I designed this character.
Don't worry, she has H-animation.

.Vampire Survivors
In conclusion, I'm not changing programmers at the moment.
However, I'm still not entirely satisfied with the progress.
After adding the intro menu and other visuals, the game looks more complete.
But the core gameplay is still very incomplete.
A demo version is definitely not going to happen this year, uh.
I've been spending a lot of time thinking about the Next game mechanics lately, so I haven't been drawing many diagrams.
The next time we meet will be next year.
Wishing everyone a Merry Christmas and a Happy New Year!
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報告一下目前進度。
.下一作
目前在整理遊戲系統的部分。
最近玩了逃離鴨科夫、逃離塔科夫後,多了不少新的想法。
尤其塔科夫是這類遊戲的始祖,雖然我主要是看別人玩,但大致理解這類遊戲的核心機制。
至於鴨科夫則是將塔科夫簡單化,並做成了PVE模式。
這款也有許多值得借鏡的地方,因為它簡化了許多費時的機制,留下塔科夫精髓的部分。
總之這兩款遊戲給了我許多啟發,這也是為什麼現在許多遊戲開始導入塔科夫的機制。
在高風險高報酬尋求勝利的刺激,確實會讓人上癮。
眾多的裝備道具也能刺激玩家找尋寶藏的欲望。
配合任務建設等機制,讓不起眼的道具也能成為你所渴望的物品,每趟探索是好是壞都一定會有收穫。
這就是我近期玩了這類遊戲,所觀察到它們迷人之處。
然而做為黃油,而且又是回合制的戰鬥,勢必得做出更多調整。
核心機制要有,但又得在短時間滿足玩家的渴望。
要如何在中間抓到平衡,這就是下一作的挑戰。
為了滿足玩家探索的慾望,已經設計了上百種的武器道具,大部分的道具圖我應該會找外包來做。
而我會繼續繪製色色的部分。
DLsite 2024年 外國社團熱門遊戲銀獎
很感謝各位的支持喔!
當初在辦這個投票時,我完全不知道說。
非常感謝你們!

紅山羊
惡魔跟西裝的組合意外的很搭呢。

蝙蝠娘套裝
每一樣都是逸品!

鐵處女
從Castle那時候,一直有想把鐵處女加入到遊戲中,不管是做為敵人還是陷阱。
但它原初的設計用在色色男性上實在是有點困難。
最後在其他角色的啟發下,設計出了這個角色。
放心好了,她會對玩家色色的。

.吸血鬼倖存者
以結論來說,目前是不會換程式的。
但以進度來說,還是不甚滿意。
把開頭選單等畫面套上去後,完整度看起來是高了一些。
但遊戲主體架構還是非常不完整。
Demo版今年肯定不可能了,呃。
最近花了很多時間在思考遊戲的機制,畫的圖比較少。
下次見面就是明年了,也預祝各位聖誕快樂、新年快樂!
Poring
2025-12-09 05:07:30 +0000 UTCDoctorDiscord
2025-12-09 04:07:52 +0000 UTCPoring
2025-12-08 18:56:58 +0000 UTC火腿牧师 Hpriest
2025-12-08 17:50:41 +0000 UTCPoring
2025-12-05 16:48:46 +0000 UTCim a slut for foxgirls
2025-12-05 16:21:43 +0000 UTC