Reporting on the current progress.
.Next game
I'm continuing to fill in the characters that appeared earlier.
It's actually quite a lot for one character to have more than two H-scenes, and there are dozens of NPCs and enemies.
I'll try to give every character their sex scenes, otherwise it'll feel incomplete.
Ninja
When I think of ninjas, I think of their amazing foot, and I accidentally drew two foot scenes.
I'll give them a H-Scene .


Lesser Succubus
Originally, I thought they wouldn't have room to appear next game.
But as the succubus mascots, they definitely need to appear.
However, they'll appear later in this chapter.

.Vampire Survivor
......
Honestly, I'm not satisfied with the current progress.
It's been at least a year since we started this project last year, and we still haven't even made a demo version.
And it likely won't be finished by the end of this year.
I don't think a Vampire Survivor game would take that long to make. This isn't a game that takes that long to make.
After Vampire Survivor gained attention, a number of games with similar gameplay were released within a few months.
I'll do a detailed progress review and report at the end of December.
If it still doesn't meet my requirements, I'll likely have to do the programming myself again.
I'm almost done with the art for Vampire Survivor.
The remaining parts can't be produced until the programming is sufficiently complete.
So, I'm stuck now, and can only move on to the art for the next game, which is not something I'm happy about right now.
This Vampire Survivor game will be the final piece for Castle, as the H section of this game is all Castle assets, and Castle isn't available on Steam.
For this reason, Castle remains unfinished for me, and I really want to finish this game as soon as possible.
However, as I mentioned above, progress is incredibly slow.
As much as I hate to, perhaps it's time for me to make a choice again.
I'm not sure if it's my fault or something else.
My mental state hasn't been great lately, but I don't think it's due to this issue.
I'll make a judgment in December.
Weapon Icon
Complete weapon upgrades for other characters.
Steam's censorship of R18 games has become stricter, and games won't be released without a certain level of completion.
Increasing the game's level of completion through character changes is significantly higher than simply changing weapons.

Grok's AI Videos
I saw a lot of people playing around with this a while ago. Grok's AI video can calculate entire movies from a single image, and it could be very spicy.
I've also tried it myself, and while it can only generate 6 seconds movie, it does a pretty good job.
However, a few days ago, Grok seemed to have secretly changed its limits, making it impossible to calculate spicy images.
It's not surprising, after all, AI development is still limited by human, so I was just playing around with it at the time.
I think it's still too early to use AI for major H-scenes.
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報告一下目前進度。
.下一作
繼續補完前期登場的角色。
要一個角色有2個H場景以上其實很多呢,NPC跟敵人什麼的隨便就幾十個了。
我會盡量讓所有角色都有本番,不然會有一種燃燒不完全的感覺。
忍者
一想到忍者就想到她們的足交很厲害,不小心就畫了兩個足交的場景了。
會再補一個本番給她們的。


小魅魔
本來覺得這次她們好像沒有空間登場。
但做為魔族的吉祥物,一定還是得讓她們出來吧。
不過這次會安排在比較後面的章節才登場。

.吸血鬼倖存者
......
說實在,我並不滿意目前的進度。
去年開這個專案到目前也至少一年了,但到現在連個試玩版都還做不出來。
而且到今年結束應該還是無法完成。
我不認為一款吸血鬼倖存者需要這麼長時間才能製作,這不是一款需要長時間製作的遊戲。
當吸血鬼倖存者這款遊戲受到關注之後,沒幾個月就已經有不少類似玩法的遊戲陸續推出了。
對此我會在12月底做一次詳細的進度評估並且報告。
如果還是無法達成我要的需求,那程式部分很有可能又得我自己來做了。
現在吸血鬼倖存者的美術部分我幾乎都完成了。
剩下的部分在程式還沒完成到一定進度之前,我還沒辦法製作。
所以現在就卡在我只能往下一作的美術去做,這不是我現在樂見的。
這一款吸血鬼倖存者是將Castle收尾的作品,因為這款作品的H部分都是Castle的素材,而Castle並沒辦法在steam販售。
由於這個緣故,對我而言Castle仍未完成,因此我是真的很想趕快把這款遊戲做完。
然而情況就如我上述所說,太慢了。
雖然不想,但可能又是得做取捨的時候。
我已經不太清楚是我自己的問題還是怎樣。
最近精神狀態是不太好,但我不認為是這個問題。
我會在12月時做出判斷。
武器icon
補完其他角色會用到的武器強化。
目前steam對R18遊戲的審查變得更嚴苛了,在沒一定完成度下是沒辦法上架的。
透過角色變化來增加遊戲的完成度,比單純換武器確實高許多。

Grok的AI影片
前陣子有看到許多人在玩這個,主要是Grok的AI影片可以透過一張色圖就算出整個影片,而且尺度很大。
我自己也有玩了一下,雖然只能生成6秒,但確實可以做的很出色。
不過前幾天Grok似乎偷改了限制,很多圖都沒辦法算了。
只能說不意外,AI的發展終究還是被人限制,所以當時我也是玩一下而已。
想以AI做為主要H場景還早。
Poring
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