The year is almost halfway through, and every time I write a progress report, I wonder how so much time has passed.
Let me report on the current progress first.
. Vampire Survivor
The programmer is still working on it, and can already apply simple numerical values to the game.
However, this is just a preliminary application, and there are still many parts that have not been processed, and there is still a long way to go before the demo.
Then the programmer also spent a lot of time optimizing the design of the compiler, after all, this is his first time writing this thing.
I really want to finish this game as soon as possible, but I can't rush.
The programmer and I work at different paces.
Although he would take a break for a while, I couldn't keep up with his speed when he started working, and I was exhausted after he finished his part.
In order to reduce communication time, as long as he had new progress, I had to confirm it together to make sure it was a feature needed for our project.
Collaboration was not as easy as I imagined.
.The next game
Basically, I hope that each character in the next game, including normal eneimes, will have more than 2 H scenes.
Then, if you lose to a specific eneimy, you can enter the defeat ending and have special H scenes.
I just counted a few characters now, and there are already more than 20 characters, plus about 7 defeat endings.
This amount of animation may be more than Castle.
I really want to let the popular characters in the past appear again, but I may have to evaluate the amount of H animation.
Because the current amount of characters is still not enough for the next game.
But before worrying about this, I may have to arrange the order of drawing, and the Vampire Survivor.
I hope to make sure that the demo of the next game can be put on Steam first, and then slowly work on the subsequent content.
For some potentially dangerous content, use patch packages to supplement it.
There is not much that can be revealed about both games at the moment.
In order to build a better operating software and foundation than before, it will take time to polish.
I originally thought that Vampire Survivor should have a demo that can be played by now.
But in fact, there is still some distance before the demo is released.
It should be said that if it is just to make a Vampire Survivor, there must be a demo now.
But as mentioned above, our current goal is to have a better operating foundation, and the programmar has been reworked several times to optimize the compiler.
In short, we still need some time.
Thanks very much for your continued support.
Goblins



There may be more than 6 H-animations for these characters alone, including the defeat endings.
Hmm...their appearances will probably be a little later.
Artificial Spider

I really like this blasphemous design, but it's hard to imagine.
Half mermaid

Beautiful, powerful, ageless, immortal.
-------------------------------------------------------------
一年快過完一半了,每次寫進度報告就會覺得怎麼又過這麼久了。
先報告一下目前進度。
.吸血鬼倖存者
程式還在努力中,已經可以把簡單的數值應用到遊戲之內了。
不過這都還只是初步應用,還有很多部分還未處理,距離Demo還有一段距離。
然後程式也花了不少時間優化編譯器的設計,畢竟這也是他第一次寫這東西。
我是很想趕快把這款遊戲完成,但不能著急。
那位程式跟我的工作步調並不一樣。
雖然他會休息一段時間,但他一工作時那速度我完全跟不上,然後他衝刺完我也累壞了。
為了減少溝通時間,只要一但他有新進度,我就必須一同確認,確保這是我們專案需要的功能。
合作沒想像的輕鬆呢。
.下一作
基本上我是希望下一作的每個角色,包含雜魚,都有2個以上的H場景。
然後輸給特定對手可以進入戰敗結局,並有特殊H場景。
只是現在隨便算一下就已經有20幾個角色,加上7個左右的戰敗結局。
這動畫量可能已經比Castle還多了。
我是很想讓過去的人氣角色再登場,但可能得評估一下動畫量。
因為就以目前角色的量在下一作還是不太夠的。
不過在煩惱這個之前,我可能得先安排繪圖的順序,還有吸血鬼倖存者。
是希望能先確定下一作的demo能先上steam,在慢慢做之後的內容。
對於一些可能有危險的內容則用補丁包去補足。
兩款作品目前能揭露的都還不多,為了建立比之前更好的作業軟體跟基礎,還需要時間打磨。
我本來想預計,這時候吸血鬼倖存者應該已經有個demo可以玩了。
不過實際上距離demo出來還有段距離。
應該說如果只是單純要做一個吸血鬼倖存者,現在肯定有demo了。
但就如上所說,我們現在的目標是需要更好的作業基底,程式為了優化編譯器也重做了好幾次。
總之,我們還需要一段時間。
很感謝持續支持我們的各位。
哥布林



光這幾隻預計的H動畫,包含戰敗結局,可能就6個以上。
唔嗯...她們正式登場的時間應該會比較晚一點。
人造蜘蛛

真的很喜歡這種充滿褻瀆感的設計,不過不太好想呢。
半人魚

美麗、強大、不老、不死。
Poring
2025-06-15 17:24:37 +0000 UTCim a slut for foxgirls
2025-06-15 17:11:47 +0000 UTCPoring
2025-06-15 12:34:57 +0000 UTClightmaster
2025-06-15 12:23:25 +0000 UTC