To sum up this year.
.Castle of Temptation
I have been busy finishing the Castle of Temptation at the beginning of this year, and it was completed and released at the end of April.
I also spent a lot of time preparing for the release of the game, but I just need to take care of it.
But for me, Castle of Temptation is not finished yet. It will be officially completed when it is released on Steam.
But I can’t use this name on steam anymore, so I plan to make a SURVIVORS-type game, and I want to put Castle’s materials into it and put it on steam.
After taking a break, I found a programmer to work with and started the production of SURVIVORS at the end of September this year. It is expected to be completed in September next year.
Item design

.G-Eight Exhibition
This is an independent game exhibition held in Taiwan at the end of November this year.
This year is the third edition and it is a very new exhibition.
In the past, independent games could only be exhibited at Anime convention or commercial game shows.
Most of the Anime convention are dominated by fandoms, and independent games get very little exposure at commercial game shows.
The G-Eight exhibition is an exhibition specifically for independent games, giving small team games an opportunity to be exposed, including games in the R18 category.
I participated in this exhibition last year, but I just went to visit it.
Last year it was already quite large, but this year there were obviously more groups participating and more people visiting than last year.
As for this year, I originally planned to just visit, but I got the opportunity to participate in the exhibition for free.
I would like to say that Castle is complete. Before this, I had not held an offline exhibition for several years.
It should be no problem to participate. It also happens to be an opportunity to hand over a packaged version of the game to people who love this game.
Many people came to communicate with me in the past three days, and I was really happy.
But I haven’t participated in activities for a long time, and it was really hard for three days in a row.
I will probably go to every subsequent G-Eight exhibition, but next time I go I will probably just visit.
But if the SURVIVORS game goes well, maybe I will still have a booth next time, but I won’t go as long as three days.
Below are some photos taken at the G-Eight exhibition. I look forward to seeing you next time!







. Plans for 2025
I want to see if I can successfully get the SURVIVORS game mentioned earlier to pass steam review before the end of May 2025.
As long as it can pass the review, it is basically certain that it can be sold on Steam. This is the most important thing in 2025.
After it is confirmed that the SURVIVORS game has passed the review, the game will be completed before the end of September.
If there is no way to pass the review, then I will directly start a new project and develop a new game.
But before that, several demo versions should be released for backers to try out.
As I mentioned before, on the one hand, this SURVIVORS game is to bring Castle back to steam, and on the other hand, it is to lay the foundation for my programmers to make games later.
So I already have a lot of ideas for the next game.
As far as my current thinking is concerned, I will make an RPG that is more like a chess game.
Players will only be able to control themselves, so the game should be as simple but deep as possible, while also taking into account pornographic expressions.
Compared with action games, the balance of difficulty in RPGs will be easier.
Anyway, I drew some pictures in my recent free time, and I will probably follow this design in the future.
However, this part depends on the situation of the SURVIVORS game. I hope to successfully complete the SURVIVORS game next year and start a new project.
Design of zako (Main Character)

Bat girl foot
Thinking that I haven't drawn a animation for a long time, I reviewed my feel.
It's a pity that Bat girl can't appear in Castle.
I will draw more when I have time later. These pictures will be used in new project.
But I will have more and more things to deal with next, and I am not sure if I will have time to just draw.
The year is coming to an end soon.
My feeling about the passage of time is really getting weaker and weaker now. I always feel like a year is over in just a short time.
However, this year is also a busy year, and I look forward to the results of next year’s planning.
I wish you all Merry Christmas and Happy New Year!
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總結一下今年。
.Castle of Temptation
今年年初一直在忙著Castle of Temptation的收尾,並在4月底時完成並發售。
為了遊戲發售,也花了不少時間準備,不過有處理好就好。
不過對我來說Castle of Temptation還不算完成,讓這款上架到steam才算正式完成。
但我也沒辦法再用這個名稱上架,所以打算製作一款SURVIVORS類型的遊戲,想將Castle的素材放到裡面上架到steam。
在休息一段時間後,找到了一名程式合作,在今年9月底時開始SURVIVORS的製作,預計要在明年9月完成。
道具設計

.G-Eight展覽
這是今年11月底,在台灣辦的獨立遊戲展。
今年是第三屆,創立時間還非常新的展覽。
過去要展覽遊戲多半只能到動漫展或商業遊戲展。
在動漫展多半以同人為主,而商業遊戲展中獨立遊戲能獲得的曝光量也相當少。
而G-Eight展覽就是專門給獨立遊戲辦的展覽,給小團隊的遊戲有曝光的機會,包含R18類別的遊戲。
這個展覽去年我有參加過,不過單純去參觀而已。
去年那時的規模已經滿大的,而今年參加的團體明顯比去年更多,參觀的人數也更多了。
至於今年我本來打算也只是參觀而已,不過我有拿到免費參展的機會。
我想說Castle都完成了,在這之前我也好幾年沒辦線下展,參加一下應該沒問題,正好也是個機會將遊戲的實體版交給熱愛這款遊戲的人。
這三天有許多人來跟我交流,我真的很開心。
不過太久沒這樣做了,連續三天在那顧攤真的是有累到。
之後的G-Eight展我應該都會去,不過下次去應該只會去參觀吧。
不過要是SURVIVORS的製作順利,也許下次我還是會有攤位,只是我應該不會去三天這麼長。
下面是一些在G-Eight展拍的照片,期待下次再見!







.2025年的計畫
我想在2025年的5月底之前,看能不能成功讓先前說的SURVIVORS遊戲通過steam的審核。
只要能通過審核,基本上就是確定能在steam上販售了,這是2025年最重要的事。
在確定SURVIVORS遊戲通過審核後就會在9月底前這款遊戲完成。
如果沒辦法通過審核,那我會直接開新的專案,開發新的遊戲。
不過在那之前,應該會放幾次試玩版讓贊助者試玩看看。
而我之前有提到,這款SURVIVORS遊戲一方面要讓Castle回到steam上,另一方面則是跟我的程式打好之後制作遊戲的基礎。
所以對於下一款遊戲我已經有了許多想法。
就目前的想法,我會做一個偏向戰棋那種操作方式的RPG。
玩家會操作的只有自身一個人,盡量讓遊戲精簡但有深度,又能顧慮到色情的表現。
相較於動作遊戲來說,RPG在難度上的平衡也會比較容易一些。
總之我在最近閒暇時刻畫了一些圖,之後應該就會照這個設計走。
不過這部分還得看SURVIVORS遊戲的情況,我希望明年能順利完成SURVIVORS遊戲,並開始新的專案。
雜魚(主角)設計

蝙蝠娘足交
想到自己很久沒畫色圖了,重溫了一下自己的手感。
很遺憾蝙蝠娘沒辦法在Castle中出現。
之後有時間會再畫吧,這些圖是會用在之後的遊戲中的。
不過接下來我要處理的事會越來越多,也不確定有沒有時間畫就是了。
很快的一年又接近尾聲了。
現在對於時間流逝的感覺真的是越來越淡了,總覺得才沒過多久一年就結束了。
不過今年也是忙碌的一年,期待明年規劃的成果。
祝各位聖誕快樂,以及新年快樂!
Poring
2025-01-04 00:39:42 +0000 UTCFWdao
2025-01-03 14:50:17 +0000 UTCPoring
2024-12-24 22:31:10 +0000 UTCSkydon
2024-12-23 12:28:38 +0000 UTC