It's been another month or so, so I'll report on the progress so far.
I'll be attending G-Eight's exhibition at the end of November, and was planning on getting a demo version of Survivor before then.
However, as of now, I don't think we'll be able to do that.
It's not that there's no way to do it, we can make a version for the exhibition.
But it's just that this version will be discarded after the exhibition is over.
This would have delayed the original progress, which I didn't want to see, so we decided to stick to the original plan.
Although the demo will be a bit slower, it will be faster if we have a good foundation.
And I hope that this base can be used when we make new games in the future.
So I don't have any gameplay footage to show you yet.
I've been using the old Unity system to develop, and there are a lot of features that I can't implement, and I have to spend a lot of time on the programming part of the game.
So this Survivor game is kind of a base for future games, I think I mentioned this part before.
All in all, I'm very happy to have someone I can trust to work with me on the game.

I haven't been able to confirm when I will be able to release the DEMO for Survivor, but the game will continue to progress.
I'll have the game finished and on steam by next year.
I will post information about the G-Eight exhibition at the end of November on Twitter.
If you're interested, you can find me there and talk to me.
I'll also be selling a package version of Castle of temptation at the exhibition.
The otherworldly portal.

I... I see the entrance to Castle of temptation!
Pilgrimage

Sorry, there won't be the character on the far left of the picture. I don't want to go to hell yet.
Skill icon

I've been drawing skill icons lately.
Compared to drawing character pictures, drawing skill pictures is really much more difficult.
The main reason is that the skill names are relatively abstract, so the graphic design also bothers me.
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又過了一個多月了,報告一下目前進度。
在11月底我會參加G-Eight的線下展,原本打算在那之前弄一個試玩版的倖存者。
不過以目前進度來看,應該是沒辦法。
也不是說完全沒辦法,應該說我們是可以弄出一個展覽用版本是可以的。
只是這個版本在展覽結束後,就會被直接捨棄掉。
這個做法會延宕到原本的進度,這不是我想看到的,所以我們決定還是照原計畫製作。
雖然Demo會慢一些,但打好基底,後續製作的速度才會快。
而我希望這個基底在之後做新的遊戲時也能使用。
所以最近都還看不到什麼遊戲畫面。
之前一直用老舊的Unity系統來開發,有很多功能無法實現,程式部分也得花很多時間來處理。
所以這款倖存者算是為了之後遊戲的基礎做的作品,這部分我之前好像提過。
總之我很開心,總算有可以信賴的人來陪我做遊戲。

我還沒辦法確認何時可以發布倖存者這款遊戲的DEMO,但遊戲的進度會持續進行的。
我會讓遊戲在明年完成並上架到steam的。
11月底的G-Eight展覽的訊息我會放在推特上,有興趣的可以到那邊找我聊聊。
而這次展覽也會販售Castle of temptation的實體版。
異世界入口

我...我看到Castle of temptation的入口了!
巡禮
抱歉,不會有最左邊那個角色,我還不想下地獄
技能icon

最近都在畫技能icon這個東西,相較於畫人物圖,畫技能圖真的難很多
主要是技能名稱都比較抽象,所以在圖面設計上也令我苦惱
Poring
2024-12-08 22:47:35 +0000 UTCo恩璃o
2024-12-08 21:47:08 +0000 UTCPoring
2024-11-11 00:09:59 +0000 UTCDoctorDiscord
2024-11-10 05:52:06 +0000 UTCPoring
2024-11-06 02:20:50 +0000 UTCjony'sHUE
2024-11-06 02:11:44 +0000 UTCTester
2024-11-05 17:13:08 +0000 UTCPoring
2024-11-05 12:37:22 +0000 UTC火腿牧师 Hpriest
2024-11-05 12:01:22 +0000 UTCim a slut for foxgirls
2024-11-05 11:36:23 +0000 UTCPoring
2024-11-05 11:35:09 +0000 UTCim a slut for foxgirls
2024-11-05 11:34:22 +0000 UTC