XaiJu
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Progress report (20240925)

Another two months passed quickly.

Uh, my goodness, time really does go by fast.

Three months left and the year will be over.

A quick note about the progress of the Survivor game.

Ø

No, because the programmers and I are still working on our own parts and haven't integrated them yet.

So we don't have any gameplay footage to show yet.

But I've been working on the UI, character, and icon design.

Although I'll be using Castle's material for the H-scene, there's still a lot of other things I need to prepare.

I'd like to get to the game production stage soon, but the programmers still need some time to prepare.

So what I can do now is to take this time to get all the art materials I need.

Otherwise, my time will be very limited when I'm working on the game later.

Especially for the communication part, it takes a lot of time.

As for whether or not I can finish the demo with a complete experience before the G8 offline exhibition at the end of November, it seems difficult.

But I hope we can at least finish the basic system, otherwise the progress will be too slow.

The progress is generally like this, then on some pictures and publicity

Castle of temptation package

Castle of temptation is available in package!

Website

https://istudio.jp/info.php?type=items&id=I0004188

This is a physical DVD released by the Japanese company STUDIO, and the game is the current version 1.12, which is a product of my collaboration with their company.

I wanted to make a package version because I wanted to commemorate the completion of Castle of temptation.

The packaging and printing are all done by them.

I think their design is really good and I'm glad to work with them.

As for purchasing, I'm not sure if they take orders from overseas.

So if you want the package version, you may have to ask them.

I will be bringing some packaged versions to the G8 offline exhibition at the end of November.

If you're interested you can buy them from me, but I don't have a lot of them, so I'm sorry if they're sold out.

Enemies

As much as I'd like to have all the enemies in Survivor game as H-scene characters,

However, I realized that there were still too few enemy types.

So I drew some enemies without H-scenes to increase the variety of enemies.

As for an enemy with tits, maybe I'll add an H-scene for her... Right?

I'd also like to grab some Attack it! characters to be the enemies here, so I'm guessing there will be Slime, Harpy, Lamia, and Dryad.

I'll be using new dialogue for all the H-scenes in Survivor.

Whether or not I'll add new H-scenes later on is up to steam, as long as they accept my game there's a chance.

Store Background

This image was actually made with the help of AI technology.

I simply drew the composition and then used AI to calculate the details for me, then pixelated and corrected it.

But to be honest, it wasn't much easier. I've given it dozens of sketches and it's still only able to do this much.

Maybe I'm not good enough with this part, I don't know how to make it more accurate.

In the end, I took a lot of time to fix it.

Twin Guns

The first weapon I'm going to make, as a demon hunter, he needs to hold this kind of thing to be cool.

That's about it for the pictures, I've done a lot of UI and ICON stuff, but I don't think there's anything special about it so I won't post it.

And what can I say lately, I'm not in a good mood.

Because I talked about other games and said some thoughts about myself on Twitter, but someone post it to other places with malevolent, causing me to receive a lot of abuse.

This makes me angry.

I'll do what's necessary for this matter, that's all.

----------------------------------------------

很快的又過了兩個月。

呃,我的天啊,時間真的是過有夠快的。

剩下三個月,今年就結束了。

先提一下關於倖存者的遊戲進度。

Ø。

不是啦,因為我這邊跟程式都還在處理各自的部分,尚未整合。

所以目前還沒有任何可以展示的遊戲畫面。

不過進度上我是一直在做準備,就UI、角色、icon的設計等。

雖然這次H場景會先沿用Castle的素材,但其他要準備的還是很多。

我也是很想趕快進行到遊戲製作的階段,不過程式還需要一段時間準備。

所以我現在能做的,就是趁這段時間把需要的美術素材都補齊。

不然在之後進行遊戲制作時,我的時間會被壓縮到很有限。

尤其是溝通部分,非常很需要時間。

至於在11月底的G8線下展之前能不能完成有完整體驗的demo,看起來是有困難。

但我希望至少能完成基礎的系統,不然這樣進度真的太慢了。

進度大致上是這樣,接下來就一些圖跟宣傳

Castle of temptation實體版

Castle of temptation要發布實體版囉!

網址

https://istudio.jp/info.php?type=items&id=I0004188

這是由日本公司STUDIO發行的實體DVD,遊戲內容為目前的1.12版本,是我跟他們公司合作的產品。

會想弄實體版,主要是我想紀念Castle of temptation的完成。

而產品包裝以及印刷等都是由他們負責的。

我覺得他們的設計真的很不錯,很慶幸能跟他們合作。

至於購買方面,我並不清楚他們有沒有接海外的訂單,所以這點可能得去問他們了。

不過在11月底的G8線下展,我會帶一些實體版本過去。

有興趣的可以來G8線下展找我購買,不過我帶的數量並不多,如果沒有就真的很抱歉了。

敵人

雖然我是很想讓倖存者遊戲中登場的所有敵人都是有H場景的角色,只是整理下來發現種類還是太少了。

就畫了一些雜魚增加敵人種類。

至於某個有畫奶子的雜魚,也許我會替她加H場景...吧?

而我也想抓一些Attack it!的角色來當這裡的敵人,預計應該會有史萊姆、哈比、蛇女、樹精吧。

倖存者中所有的H場景我都會使用新的台詞。

而後面會不會再追加新的H場景,這就得看steam臉色了,只要能上都有機會。

商店背景

這張圖其實是有用AI的技術做輔助的。

我簡單畫了構圖後用AI幫我算一次細節,然後在像素化並修正才完成的。

不過老實說也沒輕鬆多少,我已經給了草圖讓他算了幾十張,還是只能做到這種程度而已。

也許是我不對這部分還不夠熟練吧,不清楚到底怎弄才能讓它更準確。

結果還是花了不少時間去修正才完成。

雙槍

第一把要做的武器,做為一個驅魔獵人,就是要拿這種東西才帥氣。

圖的部分大致上就這樣,是還弄了不少UI、ICON相關的東西,不過我覺得沒什麼特別的就不貼上來了。

而最近怎麼說呢,心情並不好。

因為我在推特上談論其他遊戲,說些關於自己的想法,卻被有心人士轉貼到其他地方,害我收到許多謾罵。

這點讓我很生氣。

對於這件事我會做必要的處理,就這樣。

Progress report (20240925) Progress report (20240925) Progress report (20240925) Progress report (20240925)

Comments

有实体的话一定很爽啊\(^o^)/~

FWdao

So. Damn. Awesome!

DoctorDiscord

做為完成遊戲紀念品,他們設計的真的很好呢

Poring

竟然有實體版OWO?!??

MOON

i love the demon girl in sneakers 👟!! hopefully she steps on us with them 🥺

im a slut for foxgirls

I will try my best :D

Poring

lets goooo 🔥 hopefully lots of footjobs in this game!!

im a slut for foxgirls


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