
Carrot! Rabbits don't like carrots!
This is the madman the player encountered on the beast route. (X

She looks crazy, but she is actually crazy,
Maybe she eat too many carrots...
In fact, her beast characteristics are not as obvious as the white mouse.
Her character design is more biased towards
the weird feeling of beasts being turned into human beings.
This is also a character that was designed later.
She was also a character designed later, Originally, this map had white mouse.
But the small cage can't fit such a big mouse, so I designed a new character for it.
Let’s talk about the current progress.
Now I completed 12 H scenes have been completed,
and the background hasn’t changed much.
It is expected that the beast route will be completed this week.
And I will start to do enlarging route.
I spent a little time on the concept of stage design a while ago.
And I completed the stage mechanism of the enlarging route.
Actually this is very important,
Because it may be related to the enemy character of the stage,
If you don't design it first, it may make the character unsuitable for the stage.
The type of this stage is actually different from the doll house.
The doll house need to explore the entire map,
However, the laboratory cannot explore all the maps at once
because of the different routes.
So I designed each route to have a special mechanism to challenge.
I think players have to repeat the stage more than 3 times to unlock
all the elements of the laboratory.
In fact, I was a little worried before that the main character could not do much.
Is there a way to make changes to the stage?
Especially after the transformation, the main character doesn’t even have to grap item.
But after I think about it, there are still many changes in the stage.
Hope that every part of the stage can make players feel interesting.
It's hard to tell something before the other parts are completed.
I think I can't complete the laboratory before the end of the year,
I may only be able to complete the art part before the end of the year,
I'm really sorry.
This time I put a lot of work on the background part, so I spent a lot of time.
I don't want to leave any regrets for this work, so I will try my best to finish it.

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這是玩家在野獸路線上碰到的瘋子(x

看起來瘋瘋癲癲的,實際上也是瘋瘋癲癲的,
可能胡蘿蔔吃太多了......
其實這隻的野獸特徵反而沒像之前的老鼠這麼明顯,
人物設計上比較偏向野獸被變成人類那種詭異的感覺。
這隻也是後來才設計的角色,原本這張地圖放的是大老鼠,
但是想想那個小籠子根本塞不下這麼大隻的老鼠就另外設計了一個新角色。
也不知道為什麼就是想把這兔子畫的瘋瘋癲癲的,
不過我覺得這個角色滿適合實驗室就先畫出來了。
談一下目前進度,目前H場景完成12個,背景沒甚麼動。
預計在這個禮拜把野獸路線完成,完成後就會開始進行肥大化路線的製作。
前陣子其實又花一點時間在關卡設計的構想上,最近才把肥大化路線的關卡機制設計完成。
其實這個滿重要的,因為可能也會牽扯到該關卡的敵人角色,
如果不先設計好可能會讓角色無法適用在該關卡中。
這次的關卡類型相較於之前的人偶館其實不太一樣,人偶館要探索整張地圖,
而實驗室因為路線分歧,沒辦法一次探索所有地圖,
所以設計成每條路線都有特別的機關要挑戰。
我是認為這次的關卡玩家得重複闖關3次以上才能把實驗室所有的要素解開吧。
其實之前一直有點擔心主角能做的事不多,這樣關卡有辦法做多少變化嗎,
尤其在經過轉變後的主角連搬運的動作都沒有,
但仔細想想後其實能做的變化還是很多的,希望關卡每個部份都能讓玩家覺得有趣。
其他部分在還沒完成前還沒辦法透漏什麼,要在年底以前完成實驗室我覺得應該沒辦法,
年底前可能只能完成美術部分,真的很抱歉。
這次在背景部份下了不少工夫,所以多花了不少時間,
這次的作品我不想在像上次一樣留下遺憾,所以這次會盡力去完成的。

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Poring
2020-10-13 15:54:22 +0000 UTCPoring
2020-10-11 12:45:54 +0000 UTCKing A Tyrog
2020-10-11 11:59:11 +0000 UTCPoring
2020-10-10 17:53:11 +0000 UTCzhucegemaoari
2020-10-10 17:44:33 +0000 UTCPoring
2020-10-10 16:06:04 +0000 UTCPoring
2020-10-10 16:05:42 +0000 UTCJack Smith
2020-10-10 15:59:05 +0000 UTC班長
2020-10-10 15:09:44 +0000 UTCPoring
2020-10-10 09:44:13 +0000 UTC