
BOOOOOOOOOOOOOOOOOOOOOOOObs!
The first picture was published on twitter and pixiv on the 5th,
It is an enemy that you will encounter when the player gets smaller.

She is set to be the character of the original robot modification,
so most of the body parts are similar to the original one.
Except that the tits are a little bigger.
In fact, I didn’t plan to design this way at the beginning.
I only planned to add big breasts to the original robot.
My previous post said that you will encounter the same robot again later,
but it will be a bit strange. It is about this design.
I felt it was too monotonous, so I decided to redesign a new robot,
Become the nurse robot now.
But because of this, I plan to reorganized the concept of the stage,
but in fact, the concept of the stage has been reorganized many times.
Recently, I’m thinking about whether there is a better idea for the beast route,
and I am thinking about whether to reorganized it.
In the next progress report, there may be some abandoned characters.
The current art progress is still in a chaotic state,
and 5 characters that will appear in it are currently exposed –
The original robot, the nurse robot, the character of the ason team, the big mouse,
and Yi.
In addition to BOSS, there should be about 6 to 7 characters.
At present, this stage is the most in terms of the number of characters.
So there are a lot of action pictures needed.
At present, I try to draw 2 new characters' standing pictures to see if the design is appropriate.
An enemy that the act basically has standing, walking, breaking free,
and provocative actions after the end of H.




And this does not include some special actions.
I have to say that there are really a lot of paintings,
even if the action are not very complicated,
So I'm not sure whether this third stage can be completed by the end of the year.
However, after the doll house patch, I did get a lot of benefits.
Players should expect me to make high-quality games more than quick completion.
Therefore, I will not sacrifice the performance in details in order to catch up with the progress.
This time the H scene will add a lot of motion transition frames.
It takes a lot of time to make this kind of frame,
so most of the action Hgame will not to do this kind of performance.
But I think this is what the player wants to see, just like the H scene I drew,
I will sprinkle the white sauce as much as possible.
It takes time but great.
In short, I completed about 10 H scenes, which is about 1/3 of the amount.
The background part is about 70% complete,
and the other background parts have to be designed together with the stage mechanism.
At present, I have lost the direction of the next step.
Many ideas are still thinking.
It may take a few days to rearrange the ideas on the stage.
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第一張圖在5號的時候就已經在twitter還有pixiv發布,
是在玩家變小的路線上會碰到的敵人。

設定上這之是一開始的機器人改型的角色,所以身體部分大多都與原型相近,
除了奶子大了一點以外。
其實一開始並沒有打算要這樣設計的,本來只打算在原型的機器人上加上大胸部而已,
我之前的文章有說你之後會再遇到一樣的機器人但會有點奇怪就是在說這樣的設計。
後來覺得太單調了,就決定重新設計一個新形象的機器人就變成現在的護士機器人,
不過也因此有打算重新調整關卡的構想,但其實關卡構想也打掉許多次了,
最近又在想野獸路線是不是有更好的構想在思考要不要再重新構思,
下一次進度報告或許又會出現一些廢案的角色。
而目前的美術進度還在很混亂的狀態,目前揭露了5個會在裡面登場的角色–
原型機器人、護士機器人、ason團隊的角色、大老鼠、儀。
然後除了BOSS外應該還會有6到7個角色左右,目前角色數量來說這關是最多的,
所以需要的動作圖也很大量,目前是有先嘗試畫2個新角色的站立圖看設計合不合適。
一個可以行動的敵人基本上會有站立、行走、掙脫、H結束後的挑釁動作這些,




而且這還不包括一些特殊動作等。
不得不說,要畫的還真的滿多的,就算動作沒有很複雜,
所以這次的第三關能不能在年底完成我也不確定。
不過在經過人偶館的改版後確實獲得了不少收益,
比起快速完成應該會更希望我做出高品質的遊戲,
所以我不會為了趕進度而犧牲細節上的表現,這次的H場景會添加不少動作轉變的影格,
而製作這種影格得花費大量時間,所以大部分的動作Hgame是不會想做這種表現的,
但我認為這就是玩家想看到的,就像我畫的H場景會盡可能把白醬灑滿一樣,
很花時間但很棒。
總之目前H場景已經完成10個左右,大概已經有1/3的量。
而背景部分大概完成70%有了,其他背景部分得配合關卡機制一起設計。
目前其實有點失去下一步的方向,很多想法還在思考,
可能之後得花幾天重新整理關卡上的構想。
Poring
2020-09-12 05:57:14 +0000 UTCPoring
2020-09-10 13:17:40 +0000 UTC班長
2020-09-10 12:09:37 +0000 UTCPoring
2020-09-09 18:44:59 +0000 UTCzhucegemaoari
2020-09-09 17:43:30 +0000 UTC