It's been a long time since I opened Unity.
真的好久沒開Unity了。

Progress report (20200311)
The animations took me a lot of time, coupled with the inspiration for a new character,
It may take 2-3 weeks to complete the art part.
And one ENDING has not started yet, I think it should be allocated for the new character.
In addition, this animation of eating Slime was not intended to be so complicated,
But I made up for the reaction of eating later, and then another week passed, ah.
I opened the Unity a few days ago.
On the one hand, I felt that the art painting was a bit tired.
On the other hand, this month's rewards I have not put into the game yet.
In order to match the new method to make the game capacity smaller,
I have to modify the way I used to process the images in the game first.
Now I have done it, and I will imported the next stage's images next.
Then I will start to dub the animation of next stage and action processing,
which is close to the end of the month.
I wonder if I can complete the next stage before the end of April,
because I want to add a new character,
But I still tentatively release V0.2 version on 4/30.
---------------------------------------------------------
Temporarily added character.
She might not be too many dramas.
It's a pity to have this idea when I was almost finished art section.
臨時加的角色,可能戲份不會太多有點可惜
都快完成時才有這個想法,真的滿可惜的。

Wobbly Wobbly Wobbly
晃晃晃

It looks a bit painful, but it doesn't matter, it's strawberry flavor.
看起來吃的有點痛苦,不過沒關係,那是草莓口味的。

目前進度報告 (20200311)
● 程式 : 我把Unity打開了
● 美術 : 臨時想新增一個角色,所以又多了不少工作量
後面幾個動畫花了不少時間,再加上突然有新角色的靈感,
美術部分還得再處理一陣子,可能需要2-3個禮拜來做吧。
有一個ENDING目前也還沒動工,我想應該就會配給新角色用了。
另外這篇吃史萊姆那個動畫其實原本沒打算畫那麼複雜的,
不過興致一來就補足後面吃下去的反應,然後又過了一個禮拜了,啊啊。
程式部分幾天前打開了,一方面是覺得美術畫到有點疲倦了,
一方面是這個月的贊助獎勵其實還沒放進遊戲裡,
為了要配合新的分層方式來讓遊戲容量更小一些,
我必須先把之前處理圖片的方式先做修改。
而目前的狀況是已經處理好了,接下來會把新製作好的圖片都匯進去。
然後是枯燥的配音跟動作處理有的沒的,這弄好就快接近月底了。
目前自己都懷疑自己到底4月底前能不能做出來,因為又新增了一個角色的緣故,
但我還是先暫定4/30會釋出V0.2版本。
Poring
2020-03-11 03:36:48 +0000 UTCAson
2020-03-10 18:56:19 +0000 UTC