Talk about the problem of next stage.
Someone asked me why progress so slow.
What I want to say, I think I can’t explain it.
It may be better to explain with some pictures.
I will explain why I can complete first stage so quick,
and why the next stage is not so fast.
The first stage I started making in May last year and completed it in mid-November.
It took me about 3 months to make arts and 3 months to do programs.
The reason it is fast is because I took a lot of the previous work to modify it.
With the foundation, the speed is actually very fast, you only need to reassemble it,
So I completed the first stage very quickly.
If you look closely, you can find that many actions are modified by previous work,
the same as H scene.
So why progress of second stage is so slow?
Except that the background of this stage is more complex than the first stage,
I also found a problem, that is the art of the previous game,
because of the difference between all enemies, I omitted many details
cause H actions are a bit monotonous,
In addition, the exquisiteness of some H actions is insufficient,
and some are even out of shape with the characters.
I actually didn't notice this when I was making the first stage, only to find out later,
So some actions I modified as shown below.

As for the refinement, I added a lot of actions. These animations take many time.
An action is even longer than the entire H scene production,
But I think these animations can make the H scene more complete,
so I decided not to omit those animations.
It looks like this:




The H scene after these animations will change, so it is a different H action.
This is the reason why it took time this time,
which caused me to do it for 3 months now, but my art progress has not reached half.
I just think these animations are really great, but I still have to say sorry to you,
This stage will definitely take longer than the first stage.
談一下關於下一個關卡的問題。
有人詢問我為何下一關,也就是人偶館的製作速度為何比較慢的原因。
要我用說的,我覺得我不好解釋,配上圖片也許比較好說明,
我就解釋一下第一關的製作時間為何比較快速,
以及第二關製作速度沒那麼快的原因。
第一關我是在去年的5月開始製作,11月中完成。
我大概花3個月製作美術、3個月寫程式。
會快速的原因其實是因為我拿不少前一作的東西做修改,
基礎有了其實速度就很快,只需要重新拼湊而已,
所以我以很快的速度完成第一關的部分。
如果你仔細看,可以發現很多的動作都是拿上一款遊戲修改的,
包含H場景的部分。
那麼第二關的製作時間為何被拉長了?
除了這關卡的背景是第一關好幾倍的複雜以外,
我還發現一個問題,那就是上一款遊戲的美術因為人物差分的關係,
省略很多細節,導致動作有些單調,
而且部分動作的精緻度明顯不足,有些甚至體型大小跟主角不合。
在我製作第一關的時候其實沒注意到這點,後來才發現這個問題,
所以有些動作我像下圖一樣修改了。

至於在精緻度上我加了很多過場動畫,這些動畫都很花時間的,
一個動畫甚至比整個H場景製作的時間還長,
但我覺得這些動畫能讓H場景的完整度更高,所以我決定不省略那些動畫。
就像下圖:




另外這些動畫之後的H場景又會有變化,所以又是不太一樣的H動作,
這就是這次比較花時間的原因,導致我現在做了3個月、美術進度卻還沒到一半的問題。
只是我覺得這些動作真的很棒,但還是得跟各位說聲抱歉,
這個關卡製作的時間上肯定會拉的比第一關長許多。
Poring
2020-01-24 18:29:07 +0000 UTCPatron
2020-01-24 18:21:04 +0000 UTCPoring
2020-01-23 06:59:31 +0000 UTCL
2020-01-23 06:17:55 +0000 UTCPoring
2020-01-23 03:18:07 +0000 UTCPoring
2020-01-23 03:07:44 +0000 UTCBunnyUqou
2020-01-22 21:15:39 +0000 UTCAson
2020-01-22 18:49:30 +0000 UTC