Unified Shader Package Preview
Added 2023-08-21 21:58:57 +0000 UTC
This is the final milestone for the core shaders of Silent Horizons 2. All shaders have now been unified into one group, which eleminates hard coded file groups and extremely long parameter lists. You can now easily go through the entire list and only expand the effect you're actually looking for. The new shader package includes the following:
Main effect shader
- HDR color grading
- AGIS (Apply Game ImageSpace)
- Tonemapping or alternatively film emulation
Post pass shaders
- Color grading suite
- The most customizable LUT setup yet. No HLSL knowledge required to take full advantage of this. Normal LUTs, LUT atlases, DNI separation and even weather separation are supported
- Improved version of my custom adaptive sharpening
- Improved integration of both SMAA and FXAA shaders. Fully tweakable from within the GUI
- GUI integration of my Blur Suite shader
- Completely new high quality lens distortion and/or chromatic aberration
- Completely new film grain emulation shader
- And of course the return of old favourites like vignette, Monochroma and the infamous black bars with a few neat new tricks
Adaptation
My new modern and intuitive adaptation shader that was part of the old preview is included again as well.
Bloom
Completely new dynamic bloom shader and improved mixing for easier tweaking and superior quality. Fine tuned with improved upscaling to achieve the best results possible.
Weather separation
has been added to multiple shaders, such as color grading, bloom and adaptation for total control if desired.
Extender Update
Includes various little fixes and tweaks to improve the overall experience