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Kitsuune
Kitsuune

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New Shader and ENB Extender Features


The shader preview update includes a brand new, scratch made adaptation shader that should provide a much more intuitive and easy tweaking experience for the end user.

Weather separation for tonemapping and color grading is now changeable through the GUI! No need to install different versions anymore. Simply go to respective group, select the prefered option and hit save and apply

The ENB Extender options have now been added to the GUI and moved from its standalone ini to the enblocal.ini. Compiler options for external shaders have been moved into a separate ini, because they should only be edited by shader developers. Furthermore, the extender now also features two additional shader caching methods, for better startup times.

Both KiLoader and the ENB Extender have also received a lot of under the hood changes in preparation for future releases, like splitting certain features into their own DLLs.


Installation:

KiLoader and Shaders: Copy and paste into your Skyrim root folder

ENB Extender: Use a modmanager or extract and copy into your data folder


How to use:

Dialing in the adaptation shader for your setup can be done by tweaking only three parameters. The attenuation parameters, which limit how aggressive the shader is allowed to adapt, and the exposure compensation that represents the targeted scene brightness.


Tip: Reduce the adaptation delay parameters to 0 while you're tweaking. This way you have instant feedback


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