XaiJu
secretstash
secretstash

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Patch Update - V 1.0.2

The next patch is here!

Patch notes:
- First draft of the snake is in place for testing, but the animation is currently incomplete. This was dropped in for testing and to figure out what other attacks/animations we want to include for the snake.
- Save system has been implemented.
- Monolith save point added, for automatic saving. Use the reset option (after pressing esc) to begin at the start of the level again.
- Start of new control system for better movement. This also introduced a new bug that we haven't sorted out yet, where Ayla can sometimes phase through obstacles and will freeze up if you do her running jump attack. Press J to reset the controls if you get stuck.
- An audio bug in the start menu has been repaired.

We are going to be switching to updates once a month instead of twice monthly. Right now, that's the most we can swing. We are still falling below our funding goals and will be limited to part-time work on the game until we're over that hurdle.

https://drive.google.com/file/d/1LoLfhS_gOy-mrlh4n20yJLxCClN8LQ79/view?usp=sharing

Comments

that sucks for the raptors though...

sounds cool! cant wait!

There is not currently a plan for any hard vore, which would be necessary for the raptors. Polls are used for content input and hard vore consistently polls poorly.

We are looking at ditching the ideas of levels entirely and having it work as one continually playable world.

will there be raptor vore?

Cant wait for the next version! Also, how many levels is this going to have?

It’s not some thing that we’re doing yet but I definitely want to keep it on the table.

Any chance that the snake will have a random chance of being foot first vs head first?

I've been able to infinitely fall several times by running into higher levels.

cousarmy0001

Seems like the load function isn't working from the save point. I get eaten by the snake and reload, and it centers on the save point but Ayla is still boob deep in the snake's mouth.

docfly

I forgot to mention in the patch update that rolling was disabled. We might pull it out and replace it with a crawl option. On the cliffs after the toad, press S to drop down through the platforms. Any raised platform with accessible areas under it will have the drop down option. I’m going to adjust the art to make those spots clearer.

rolling doesn't seem to be working anymore. i've tried to rebind it to a different key but it still doesn't work so i can't seem to access the snakes because i die the moment fall off the cliffs

Just Simon

Yeah, that is something outside our control. In your anti-virus software there may be a way to add the game to a safe list, or else change the settings.

Ok, that is something I don’t think we can fix. I’ll talk more with the coders. Several other people testing it haven’t had any issues.

looks like anti virus flags the dll files

Swift

I’m checking on the discord to see if anyone else is having this problem.

everytime after relaunching, I still get light blue screen This is what it looks like https://answers.unity.com/questions/1512195/blue-screen-appeared-after-build-run-project.html

Swift

Did it clear up on relaunching?

I get a blue screen after launching game

Swift


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