Nobody else took a stab at the animation contest to use these keyframes!
Damn!
Well, moving on, here's what I ended up doing with it.
To go from the key poses to this pencils test was fairly straight forward but time-consuming in the details. I decided to mostly hold off on doing the in-betweening until it's time to clean up the animation. That'll give the last little bits of easing that a few frames need to smooth everything out. For now, this is enough to pull the motion sketch into the game and get all the mechanics working. This animation would get trigged if Ayla dies in a scenario that doesn't lead to a vore ending, like being wounded by a raptor or poison darts, etc.
24 fps, mostly animated on 2s and 4s currently, with only 30 actual drawn frames at this stage.
Chris
2020-11-06 06:53:06 +0000 UTCR. Joss
2020-11-05 04:24:15 +0000 UTC