XaiJu
secretstash
secretstash

patreon


Ayla - Player dies animation

Nobody else took a stab at the animation contest to use these keyframes!

Damn!

Well, moving on, here's what I ended up doing with it.

To go from the key poses to this pencils test was fairly straight forward but time-consuming in the details. I decided to mostly hold off on doing the in-betweening until it's time to clean up the animation. That'll give the last little bits of easing that a few frames need to smooth everything out. For now, this is enough to pull the motion sketch into the game and get all the mechanics working. This animation would get trigged if Ayla dies in a scenario that doesn't lead to a vore ending, like being wounded by a raptor or poison darts, etc. 

24 fps, mostly animated on 2s and 4s currently, with only 30 actual drawn frames at this stage.

Ayla - Player dies animation

Comments

And you are doing a fantastic job. For this in particular I have to say the jiggle is mesmerizing.

Chris

Thanks! The process for each animation is basically the same - I find the key poses of the motion (in this case the idle pose, dropping to the knees, and collapsing) and then start drawing in the frames to connect those poses. There is a lot of flexibility with that last part, and each animator has to figure out how they want it to go. I focus on the 12 principles of animation to get my work looking how I want it.

Sorry, I’ve never practiced drawing, much less animation, dont have any equipment either, but the animation is gorgeous how do you get the full body physics just right? (Well maybe I did focus on the chest, but it is amazing!)

R. Joss


More Creators