I almost forgot to share this preview today! I'm feeling a little swamped with work lately, getting all of the loose ends on the game art tied up. It has me slightly more scattered and less interactive than normal. I'll work on it, I swear.
One change in Ayla's design - I had to drop the skull necklace. I friggin' love it, but for now it adds to much extra production time. It might not seem like much but it is a complex item which has its own physics and it's small... that's actually a lot to ask for when we're already behind schedule, so for now it's going to stay off. Bleh. I'm a kind of sad about it, but it does give room for game expansion later, at least.
This gif is actually larger than Ayla will appear in the game, by a lot, but it's the final cleaned up animation. That said, "final" is really final until we launch so I might still adjust one or two frames and/or some colors.
docfly
2020-10-06 03:00:33 +0000 UTC