Tier Release Links
__________
For September, we're brushing off the sands of the White Sea and plunging into the depths of Xephal. Venture with us through the coastal region of Devil's Cape and Sunken Cove, past the floating seashell castle of King Ogglegrub, and down to the sunken city of Xephal as we bring you all things aquatic

September brings you 6 new encounters of varying challenge level and setting, that are ready to drop right into your existing campaigns, or can just as easily be used as a spring board into a new campaign. Investigate a sunken pirate ship, help stop (or assist) a killer wereorca facing a group of whalers, and more!

You'll also find 9 brand new stat blocks of various difficulty level - original monsters like; the Wereshark and the Wereorca, people who have intentionally taken on the curse of lycanthropy. Weresharks generally take on this afflication for the sake of being more easily able to pirate the waters of the region, while wereorcas do so for the sake of protecting the waters from whalers and other hunters; or the Giant Sea Turtle, a peaceful creature native to the waters who can often be found providing transportation on it's back for the local guppers of the region. And check out our latest monster template - the Lycanthrope!

We've also got 5 new items to reward your adventurers and help encourage exploration - things like: the Gupper Suit, a mechanical suit filled with seawater, allowing the native guppers the ability to venture out of the waters onto dry land; the Dinglehopper, a seemingly normal fork-like utensil that summons a Seagull of Wisdom that can cast the spells appraise, detect magic and identify at will; or the Seeker's Harpoon, which hones in on an enemy with terrifying accuracy. You also get our 2 latest grafts - the Angler Graft and the Tentacle Graft.

You get access to our 6 latest spells; spells like: Miniature Whirlpool, letting you create a small vortex of water and knock your targets prone on land and restrain them when under water; or Water Whip, conjuring a whip of water to wield into combat; and Red Tide, our latest blood magic necromantic spell which lets you obscure a cone of water with blood, interfering with the vision of targets trapped within and also dealing necrotic damage.

We've also got you covered with new player options! Check out our latest player race, the Gupper. These small fish-like humanoids are native to the region and spend their entire lives underwater... until one comes along and get's the itch for adventure. Gupper can at times be found piloting a Large-sized mechanical diver suit filled with sea water, which allows them to head above the surface and explore the half of the world that is otherwise unknown to their people.
Our latest ranger subclass also highlights the sea! Check out the latest enclave, the Submariner! Gain features for aquatic adaptation, and learn combative feats that make your underwater attacks all the more lethal.
You'll also find 6 new feats and 5 new deficiencies to help flesh out your player characters!

And lastly, September bring you up with 6 new battle maps centered around the aquatic region - underwater exploration of a sunken ship surrounded by a fierce vortex, a collection of shells and flotsam housing a shipwreck hermit crab, a tropical beach scene, and an iceberg whaling camp.
__________
Comment below your thoughts and join the Critical Crafting discord channel to stay in the loop with our growing community, and to help us brainstorm new content! So dive on into this latest release (get it?) and cool off before we take things back to Gristwood with October's spooky season!
-Dillon, Cameron, Sarah, and Sean