Hey folks, we're just in time for December's updated release, and the first patron-only release. We've fixed up a lot of things internally, with a few bits of new content here and there. Next month we'll be tackling some more of the major issues, namely cleaning up that hubworld for good, and adding additional places to explore.
Here's the changelog for this month's release:
===
Additions/Edits:
- Fix input handling to comply with Unity's Axes (allows custom controls panel to work)
-- Theoretically also enables controller support
- Add main menu/menu navigation
- Persistent game data (autosave/load)
- Gallery for viewing CGs
- Cheats menu ; )
-- Use LRLRLRLR to disable all active cheats
- ESC to return to main menu from gameplay
- Change font and dialog box
- Misc sprite updates for Morgan (Assistant) and Security Guard
- Added Horse Officer (left of spawn point, includes 2 CGs)
Bugfixes:
- Improve texture quality in mission area
- Add proper run cycle (Hold LShift to run)
- Play land animation on interrupted "climb down"
- No longer possible to "climb" on thin air by jumping towards the top of a ladder
- Adjust air momentum for sprint ability
- Security guard downed animation no longer visible before CG plays
- Fix text placement when no speaker avatar is present.
===
We're excited to implement a lot of the things shown off this month proper, since there wasn't a ton of time to do it this holiday season. I hope you guys look forward for the next release, where we're planning to overhaul a few things that need a definitive clean-up.
Amagato
2018-01-28 06:49:27 +0000 UTCAndrew Grondin
2017-12-31 09:12:24 +0000 UTC