Last month I kept filling the gaps in the battle with some counter moves. When you use a wrong move on certain preemptive attack, you get some unique grab punishes. And there're a million of those gaps to fill and I spend most of the month filling it one by one. I start questioning myself is it really worth it. Like would someone really got all of those. At some point I have to draw a line. And start using some shared/generic filler move to fill all the gap.
Also I finish a mega chain move...
2026-01-25 18:16:52 +0000 UTC
View Post
This month I mainly doing the more in depth battle skill design. Drawing some battle animation effect such as gravity effect etc, and chaining some existing CGs into different battle skills.
2025-12-23 17:19:16 +0000 UTC
View Post
Finish the last 2 of 6 lose scenes.
Now I should heading to finish the battle.
Thanks for your support.
2025-11-21 14:06:30 +0000 UTC
View Post
Finished two more post-lose scenes, including a bunch of CGs, sprites and screenplay writing. Working on the next two post-lose scenes. Also finished some animation and sprite work. Thank you for your support!
2025-10-20 19:23:04 +0000 UTC
View Post
Here’s what I accomplished this month:
Drew some battle CGs for each minor character, including attack, defend, and win poses.
Finished one more post-lose scene.
Wrapped up a few unfinished draft CGs.
Thank you for your support!
2025-09-21 17:35:35 +0000 UTC
View Post
Here’s what I accomplished this month:
Refined Drafts: I worked on polishing earlier drafts to complete them.
Completed a Defeat Event: I finished a post-defeat H scene that includes text, pixel art, and animations.
Updated Character Graphics: I also draw the lower body of several characters, creating full body images that can be scrolled vertically.
Moving forward, I plan to conti...
2025-08-20 14:55:46 +0000 UTC
View Post
Due to personal matters , which limited my development time on this month. Those issues have now been resolved, allowing me to fully concentrate on the development of 11F moving forward. Those're 2 short losing sequence I've been working on.
2025-07-19 16:55:38 +0000 UTC
View Post
Focused on the Empress' battle this month.
Drafted over 10 skills for the empress. (Some CGs are placeholders.)
Facing a lot of IRL distractions that slower my work pace. Expecting to need until August to settle.
Will provide regular updates on progress.
Here's some of the snipplet of the skills. (In .gif and .mp4)
Thank you for your understanding and support!
2025-06-16 06:45:01 +0000 UTC
View Post
2025-05-15 14:47:26 +0000 UTC
View Post
Thank you so much for your continued support.
Recent Work:
Addition of New CGs:
Added several new CGs to enhance the visual experience of the game.
Support Characters Color Sketches and Animations:
Completed color sketches for the supportive characters and animated their idle poses, giving them more life and personality.
Unique Identity for Imperial Guards:
Addressed ...
2025-04-15 13:44:47 +0000 UTC
View Post
Thank you so much for your continued support.
Recent Work:
Completed Additional Color Test Draft CGs:
Detailed Scriptwriting for Ero Scenes:
Supportive Characters Development:
Thank you so much for your continued support.
Recent Work:
Will Continue working on scenes planned before and refine existing maps.
Loyal Demise 1.6 EN
2024-12-18 00:24:27 +0000 UTC
View Post
Swifted the focus on creating scenes outside of battle.
Drew item and NPC sprites for map integration, mproving visual appeal and interactivity.
Continued adding new maps in alignment with the planned scenes.
Will Continue working on scenes and refine existing maps.
And also Loyal Demise EN
Google Drive
2024-10-15 10:18:23 +0000 UTC
View Post
Gdrive Link
百度網盤 解壓:Wd19*q?bKY0% 格式:7z/zip
MEGA...
2024-08-30 05:36:02 +0000 UTC
View Post
Here's the work I've done in the past months:
1.10F almost ready.
2.11F draft verison has been worked.
Mainly on the battle skills. Some concept art has been attached to this post.
3.Loyal Demise 1.4 English verison.
Download
Mega Download
2024-08-18 16:53:02 +0000 UTC
View Post
10F EN is still getting worked on.
About 11F Draft verison
1) I worked on the map sprites and map layout of 11F.
2) Some icon sprites and character sprite art.
3) A few cg drafts and placeholder events.
I will keep trying to build a playable draft verison but that might take a while.
Also Loyal Demise 1.2 EN : Download
2024-07-01 07:06:43 +0000 UTC
View Post
Here's the work I've done in the past months:
1.Chinese verison of 10F has been done
Currently being translated into english. Text count is kinda large so it may take a while.
2.At the meantime I've been working on 11F draft verison.
Designing how the floor game loop works, the map layout, the mood, the battle etc. Some concept art has been attached to this post.
3.And finally here's english verison of my side game loyal demise.
2024-05-30 06:23:53 +0000 UTC
View Post
Very close to a testbuild. The contents are pretty much all there. Just need to glue them together, patching some holes and error.
2024-02-29 13:57:33 +0000 UTC
View Post
Here's a brief update on the in-battle events. The progress has remained consistent, mirroring that of the previous month. Will take on the remaining few of the events in the upcoming month.
2024-01-10 04:54:47 +0000 UTC
View Post
A quick update on our progress with the in-battle events development. It's been pretty much the same as last month, with me grinding away on these events. Finished over 10 of them so far. Now gearing up to tackle the remaining half of the events in the next month.
2023-12-09 04:08:11 +0000 UTC
View Post
As I mentioned on the last report, working on in-battle animation, adding lose handles to different hold, adding cg to morph between cgs etc, minor details polishing. Battle not finished yet, will keep working on it until it feels like it's good enough.
2023-11-07 14:52:48 +0000 UTC
View Post
've been working on the battle since last month. Hoping to finish it in the next month.
2023-09-24 10:25:10 +0000 UTC
View Post
Over the past month, most of my time has been spent adding more CG elements to the game and animating them. Additionally, I have implemented several scenes that I had previously written into the game. During the development process, I noticed that the fight scenes were not quite as "H" as I had originally envisioned. To address this, I have made some changes to the CG.
2023-07-31 00:17:44 +0000 UTC
View Post
I wanted to provide an update on the progress I've made on the game in the past month. I've completed several tasks, which are listed below:
- Animated some of the CGs for the H scenes.
- Colored the CG sketch for the battle.
- Implemented scenes from the screenplay to ensure the story flows.
- Drew more sprite art for the H scenes.
- Worked on the combos to make combat feel smoother.
- Drew more map art and added details to make the game world wor...
2023-06-23 14:07:27 +0000 UTC
View Post
Dear Patrons,
I wanted to take a moment to update you all on the progress of my game. Over the past few months, I've been hard at work creating new content for the game. Specifically, I've been focusing on creating more CGs and animations, as well as adding more maps and scenes to the game.
I'm really excited about the progress we've made so far, but I also want to acknowledge that this process is taking longer th...
2023-05-05 13:19:37 +0000 UTC
View Post
MEGA
云
Patch Notes
2023-04-10 18:45:34 +0000 UTC
View Post
Mostly just text-based progress, scene dialogue and character convos,
nothing that good and fancy to show so it's a short report.
Worked on some smaller maps, variations on the previous map.
Worked on some cg.
Will finish all the text scripts and start putting those text inside the game.
2023-03-01 01:42:27 +0000 UTC
View Post
Google Drive
百度云 (英文)
7z password : 5wA@t$^w0Y5Q
Game might look a bit unpolished. Report bugs on Discord please. Maybe in the future, I'll put them together in the main game. Right n...
2023-01-17 16:08:52 +0000 UTC
View Post
Spend the past few months mapping out the structure, story and the gameplay loop. Sketched few Cgs, sprites, maps concept. Also a sketch battle with placeholder art: https://vimeo.com/776739748. Will continue to work on it in the upcoming few months and keep you all updated.
2022-11-30 20:09:32 +0000 UTC
View Post