How I come up with new Spells.
Added 2023-11-16 14:34:24 +0000 UTCI come up with new spells in a variety of ways, but I think these are the main four:
1. Concept is cool
2. Combo is cool
3. Mechanic is interesting
4. Mechanic is necessary
(May have to wait for gifs to load below)

1. Double Team - Pushing the opponent back and forth, and setting up for more was a cool idea and feels good to pull off. This was also the inspiration for Tetra.

2. Crevasse->Purgatory - I had the idea of creating walls on the sides of the opponent, and then unleashing a torrent of fire in the newly created corridor. So Crevasse and Purgatory were added to make it happen. It looks super powerful but it's quite expensive to pull off, and of course there's plenty of counterplay like countering either of the moves, or doding the ice blocks summons.

3. Step Lance - Zelda's up B from Smash Bros had an interesting and fun mechanic where if you hit the first part of the move, it could hit them into the second part where you get teleported to. I wanted to make something like that and step lance was born.

4. Brushfire - I needed to add a way for Flames to spread in a way that wasn't too opressive or expensive, so after a bit of balancing Brushfire was created to spread flames upward.

Bonus: Tetra