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thomasmoonkang
thomasmoonkang

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Selicy animation preview and project update

I'm back to working full time on Duelists! Sorry for the long break.

Currently working on lots of systems stuff like structuring the tutorial better and providing rewards for completing the tutorial, gaining character levels, and more.

Also trying to simplify the game and focus on providing complexity in other ways. I'm removing artifacts from the game and also simplifying and possibly removing some of the status effects like Hack.

Anyway here's a peek at a wip animation by @nucleose! We planned on doing something for all of the characters, but I think we'll only be able to get to a few.

Selicy animation preview and project update

Comments

I think removing the amount of mechanics a player needs to understand before hopping in a fight is a great direction. Artifacts could potentially make deckbuilding more daunting for newer players getting on, so removing that sounds good I'm interested in the changes you plan implement which will add more nuance ways of complexity

I thought it would be very difficult to check for bugs in artifacts I can't wait for the next update :)


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