Lore - Feet Republic / Motherland Army
Added 2025-10-31 20:43:51 +0000 UTCCoast Guard
The Coast Guard is the Republic's primary shore and littoral domestic defense force. Its mission is to protect Feetland’s coastal and sea borders from Envasions, astray Jealous Beastiary, Infernal Miscreations, Heretic infiltration, and hostile monstrous creatures. The Coast Guard consists of three branches: the Sea Patrol, the Coastal Infantry and the Submerged Watch.
The Sea Patrol monitor waters near Feetland and communicate to the mainland the movement of any approaching Umbral Shoals, both new and those already reported by the Deep Ocean Rangers, giving the Coastal Infantry, Submerged Watch, and remaining Naval Forces sufficient time to ready their positions. Sea Patrol vessels are small, light but fast reconnaissance vessels, not equipped to combat most threats, and therefore are required to retreat in the presence of most dangers. This it the first assignment for many young recruits of the Fleet of Feet Comradeship.
Although the Envasion the Feets encounter are not as intense nor widespread as those on the Southern Continent, the Feet Republic has built its own fortification system modeled after the likeness of the Bosomian Fortress Cities. The SOCK, or Sentinelship Objective Complex, is a solid continuous beton wall, reinforced by a network of railroads and bunkers, stretching along the entire coastline of Feetland and passing through all ports on its route that serve as legal entrances into the Republic. Beyond the aforementioned ports, the wall is constructed approximately three hundred meters from beaches and coastal cliffs – an ideal distance for the effective elimination of emerging hostile creatures and the subsequent Purification and Cleansing of any Umbral Remains in an easily accessible environment, without excessive contamination of nearby waters. Access to these beaches is permitted only to Grazhdanins for recreation or work activities, and only when the Coast Guard confirms safety. Consisting of thousands of bunkers, the SOCK is home to the The Coastal Infantry: the Hussahrs stationed there are always ready to relocate to other parts of the wall, meet up with their comrades from different bunkers, and prepare defensive equipment before the enemies of the Meority reach Her Gorgeousness.
The Submerged Watch is an exclusively Sollesahr branch of the Coast Guard. Many of them are Spark-grade Engifted or are in training, operating in large detachments and equipped with the low-end Sollesahr combat suits. The Submerged Watch carries out underwater patrols and surveys, assists the Coastal Infantry during Envasion, eliminates stray dangerous creatures based on reports from the Sea Patrol, and, most importantly, protects undersea farms: the endless production of biofuels and polymers is the Republic’s pride and one of its strengths, but everything relies on the productivity of these farms, and interfering with the operation of too many of them will lead to shortages in numerous sectors.
Plaguefighters
“We do not wait for the beasts to come, We – are the beasts.”
The elite of the Eastern Healing Front. The Republic's most well respected and prestigious soldiers, tasked with reclaiming and curing the Crus – an objective that will take not just generations or centuries, but millennia.
Their primary activities are simple in word but perilous in actions: protecting the Remedy Forces during Purification and Cleansing rituals; exploring and mapping the territories of the Crus adjacent to the Healing Grounds for the future rituals; tracking down and destroying the Heretics lurking in the depths of these plaguelands. The Crus is the most dangerous region upon Her body, plagued by the Infernal Malady, teeming with the worst and oldest mutations of Tarfested creatures, and... the Cult of the Snake, who still squirming somewhere within. A land of toxic swamps, radioactive forests, and flesh-eating jungles. Only Sollesahrs and highly trained battle-hardened Hussahrs from specific, aggressive tribes, who have dedicated their lives to this common goal, are accepted into the ranks of the Plaguefighters, for only they can survive long enough on a path that, for many of them, will end in death. A common saying is that if the Gift was not a requirement for becoming a Knight of Creation, then all Plague Fighters would be the Knights of Creation – for each of their Hussahrs is worth eleven soldiers of any other armed force. They can face, endure and fight what others can’t.
Similar to the Western Healing Front, it is, by international treaty, a training ground for the Engifted dedicated to the Remedy Forces. Allowing the deaths of citizens of other nations would stain the Republic's reputation, therefore Plaguefighters are expected, if necessary, to sacrifice themselves to guarantee the safety and survival of every Remedy Engifted given under their protection.
Plaguefighters units are supplied with specialized Remote-Controlled Mobile Armed Platforms designed for reconnaissance, surveillance, and combat-assistance in the impassible and dangerous conditions of the Crus. The only reason they are not mass-deployed is the documented phenomenon that some Tarfested plants produce passive transient electromagnetic disturbances that can interfere or disable deployed RCMAPs.
The Tumish Sky Fleets have long since discovered the corpse of the Leviathan of the Crus, close to the southern borders of Feetland, amidst the Torn Mountains. Slain by the first Angel of Candor twenty-two centuries ago, it still rots and decays. Any attempts to fly above even the nearby jungles, even with the smallest and fastest drones, have failed, and sending the entire Sky Fleet would only end in peril. Thence, only distorted images were taken from afar, of giant ribs protruding above the mountains. Regardless, the Cleansing of something so immense and sinister will require the combined forces of both Healing Fronts at their full potential – a day too distant for those alive today to even dream of.
Crusian Guard
SOCK-2 is the Republic's second great defensive wall, stretching along western border from north to south. It was constructed to withstand incursions of the Tarfested from the Crus and prevent suspected Heretics from escaping to their allies.
The Crusian Guard works hand-in-hand with the Plaguefighters, relying on their surveillance and providing safe home for their units between missions. As the Eastern Healing Front advances in the northern sector, some parts of the SOCK-2 wall become less manned, and mobile military bases are being deployed to maintain control and surveillance over the Healing Grounds.
The Acid Gardeners are a specialized branch of the Crusian Guard, entrusted with preserving benign mutated orchards and forests, and harvesting the Acids they synthesize. Pivotal to the production processes of various industries, this activity is dangerous for many reasons, and has led to the invention of technologies for the first Remote-Controlled Mobile Platform for the safe materials gathering, which later developed into the production of RCMPs for other activities throughout the Republic. Modern horticultural RCMPs have been re-designed to draw Acids directly from plants and, in the event of hostile activity, to discharge the stored Acids in a form of a high-pressure jet.
National Guard
The National Guard of the Feet Republic is a reserve motherland-based military security force dedicated to combating enemies within. Together with the Millisahriya, it is part of the Ministry of Internal Order and Cleanliness. Comprised of numerous units stationed in each province of Feetland, the majority of the National Guard units are tasked with supporting the Coastal Infantry and Crusian Guard, ensuring the prompt elimination of any Jealous Beastiary that breach the SOCK defenses; perimeter security in joint operations with agents of the Herquisition of the Ordono Krano; safeguarding critical military supply chains, infrastructure, manufacturing facilities and government buildings; assisting and bodyguarding Dommysahrs, elected representatives, and other government officials in their valuable work; and performing ceremonial duties as the Guard of Honor.