Hussahrs:
In the era of firearms and war machines, even ordinary people have the power to fight and assist the Engifted and Knights of Creation in the war against the Serpent’s spawn. For some nations this is not a voluntary, especially for the Feet Republic, surrounded by monsters on all sides, and whose factories can supply all its citizen if needed. The Hussahrs are the most loyal patriots, soldiers of Feetland: the first Comradeship, initially convoked with the founding of the Republic. And since then, by law, the title of Grazhdanin must be earned through service to the Nation, including military one.
During their eight years of the Comradeship, young Hussahrs will be under the responsibility of the designated Veterans, Dommysahrs, or Sollesahrs, who will ensure their recruits' survival, moral growth, combat experience, and physical fitness. Recruits are kept away from the majority of active combat, and are only performing support and maintenance work, whether it be construction, transportation, communication, survey, repairs, etc. The only time they are authorized to take up real weapons is when the threat level is too low and merits to be used for combat exercise under the supervision of their senior comrades, or too high and requires the deployment and involvement of the entire present personnel.
Upon completing their military Comradeship and receiving the Grazhadninship, a person can continue her patriotic military carrier, ready to sacrifice own life for Feetland and our Joyful and Gorgeous Allmother. Along with the new battle-comrades, they will be re-assigned to armed units and sent to combat the enemies of Meority: some on the doorstep of the Republic, and some will journey far from their motherland, aiding other nations by demonstrating the undeniable superiority of Feetic engineering and science.
Personal Hussahr Combat Suit:
The Hussars’ combat suits makeup of two layers: the first layers is for thermal and environmental insulation, composed of foamed f///[REDACTED]///er and latex materials, created to keep the wearer comfortable in most of environments where Feetic military personnel operates, and to shield against harmful Umbral particles; the outer layer is protective one, it is made of f///[REDACTED]///et polymer fabric, consisting of microscopic formations that are connected in an intricate multi-layered chainmail pattern, its is durable enough to withstand the claws and bites of most pest-sized and some small-sized creatures. Despite their appearance, the boots are heavily armored with lamellar scale lining, protecting the Hussahr’s feet from direct harm and accidental hits, restricting the mobility of the joints and toes only beyond the unnatural bending.
Feetic fabrication technology can effortlessly fine-tune and customize the parameters of these suits right on the production line, providing unique kits for every wearer of varying tribes and complexity, ensuring the effectiveness of all Hussahrs as long as they maintain their physical fitness; it is even possible to alter the transparency of the material, which some Hussahrs occasionally request... to raise morale in the unit?… probably.
Some Hussahr units, that regularly engage in dangerous military operations, receive advanced technological variants: the protective capabilities of these suits are controlled by the Algorithm via external sensors, hardening the outer layer a short time before potential attacks connect, making it resilient even to strikes that would otherwise severe the limbs; the drawbacks of these variants include short-term rigidity during hardening (which can impair mobility, especially when it occurs near or around the wearer's joints), the Algorithm is not always quick to recognize an attack nor always can detect hostile activity, and, most significant, the force of an impact can still cause serious damage to the wearer, and sometimes it is better to lose a leg from a single clean cut and replace it with a modern prosthesis. An additional upgrade includes state-of-the-art environmental sensor devices installed in the soles, with a range of up to ninety meters. For effective use, multiple devices must be connect to the same network carried by the unit's commanding officer, providing the Algorithm with constant reconnaissance on the surroundings, which can then analyze and notify of ongoing changes, warning of potentially hostile targets directly on the helmet screens.
Arms of the Feet Republic:
Feets possesses the manufacturing capabilities to produce modern Non-ballistic firearms, but without the technology and readily available resources for key components, it is falling behind other nation in the development of any type of Energy Weapon, thus, they still constitute only a small portion of the Republic’s Arsenal. Regardless, many of the Military Operations of the Feetic armed forces take place in areas where the native climate and environment naturally decrease the effectiveness of most Energy Weapons, so the Republic does not recognize the development of Non-ballistic firearms as a priority at this time.
Instead, to enhance their effectiveness, Feetic weapons utilize locally available natural resources, such as acids and toxins extracted from flora sprouting near the Crus region. Not only are these effective against Jealous Beastiary and Infernal Miscreations, but they also burn away at least some of the corruption, minimizing the time required for subsequent Cleansing and Purification rituals. Most of the ammunition manufactured for present Feetic firearms are either: conventional hollow point bullets, armor-piercing with the Acid Filling for internal damage, or frangible with the Acid Filling for external damage. The last two types are not always available for acquisition outside Feetland, as it primarily ensures its own reserves are being stocked for several years in advance, and trade only surplus production or ammunition that soon to expire due to critical corrosion of the casings from the inside.
Speaking of which, the Feet Republic is the second largest supplier of Ballistic Weapons in Meority. Because of the abundance of polymer production, they are able to manufacture guns that are light, reliable, inexpensive, wear- and corrosion-resistant, made of parts that can be quickly replaced in the field, and can be repaired as a whole by applying innovative Green Duct Tape; additionally, they produce firearms accommodated in three different frame sizes, for the convenience of most tribes, unlest they are as big as Dova or as small as Feyas. Majority of the Republic's modern military operations are expedition-type missions, requiring an arsenal with such qualities. However, the reasons why Feetic arms are only second in demand are their physical fragility, sensitivity to arid climates and high temperatures, strong recoil, average lethality potential without exclusive acid ammo, and, no less important for some tribes, the lack of a sensation of damage – too quite when fired and too sterile when hitting: “What's the point if the limbs don't explode?” as someone put it.
Lately, further types of ammunition fillings have been produced and tested, but they have not yet been widely issued; these are mainly flammable, aqua-reactive, and cryonic.
Sidearm FAP-34. A fully-automatic pistol, the basic self-defense weapon of the Feetic armed forces. Relatively useful against pest- and small-sized creatures. Due to its light weight and compact size, every military personnel is issued at least one FAP.
Submachine Gun STRP-N-47 and Combat Shotgun DLD-38. The staple infantry firearms of all Hussahrs, exhibiting every advantage of the Republic's military engineering. Effective against pest-, small-, and medium-sized creatures. Most Feetic Remote-Controlled Mobile Platform are designed to be mounted with STRP-N or DLD as their weapons. Furthermore, components of the few Feetic Energy Firearms are structured for installation in STRP-N and DLD frames, to reduce production costs and increase availability.
Network-Powered Assault Rifle GNG-BNG-62. One of the most outstanding achievements of the Republic’s military complex: a weapon with advanced computing technology. Developed to operate in a group of at least four; expensive and reserved only for the elite units of the Feet Republic. As the biology of the Hellish Spawn is never the same, but only similar in small packs, the GNG-BNG was created to adapt to unforeseen enemies. It utilizes an exclusive type of ammunition: each bullet contains a small survey circuit that analyzes the damage inflicted on the target and reports it to the weapon, which then communicates the data further to the chosen network. All refilling pouches in the same network automatically adjust the quantity and composition of the Chemical Filling for the next batch of ammunition based on the Algorithm’s calculations. This results in increased effectiveness of the following magazines against the target and its breed.
Network-Powered Bolt Rifle PEG-59. The predecessor to the GNG-BNG, which still serves its purpose today. It applies the same operating principle, but instead of small bullets, it fires heavy piercing bolts that burst inside the target, preferably medium-sized creatures or larger. As a result of the small magazine capacity and the large amount of Acid Filling required, PEG users are dependent on other Hussahrs in the network to achieve the weapon's full potential, therefore they are never deployed in units without GNG-BNGs. Besides Acid Filling, the bolts can be manually filled with flammable or cryonic substances, but the weapon can also use standard bolts.
Net Launcher GAG-56. A specialized device created to immobilize and capture dangerous wild animals, as well as, if needed, Umbral Horrors, Chaosobrn, and Heretics. The net's corners are fitted with short-acting nozzles that activate after the launch, adding speed and power to the elastic net, sufficient to stop the advance of a medium-sized target. Besides to the standard resilient polymer net, different types of cartridges are available that offer additional utility options, like a barbed variant coated with toxins, or a thermite net.
Semi-automatic rifle COOM-2220. The pinnacle of Feetic military science. To circumvent the Republic's dependence on international trade for ammunition production, its brightest minds have developed a new type of ballistic projectiles. Instead of conventional metal and alloy bullets, COOM utilizes a d///[REDACTED]///en-m///[REDACTED]///id liquid: small portions of this liquid are ejected at high velocity in a steamlined elliptical shape, held together by a temporary magnetic sheath, it is strong enough to penetrate flesh even at a distance of forty meters. What's more, this type of projectile has demonstrated itself superior to conventional solid bullets underwater, maintaining a straight trajectory and lethality at ranges of up to twenty meters. The weapon is still in the probationary stage, but the Republic continues developing this technology for other weapon types in the future.
Rod Launcher HRS-CCK. A heavy weapon, designed for use against large- and giant-sized creatures, especially armored ones. It fires a self-propelled high-speed missile packed with dozens of miniature drills filled with a variety of acidic, flammable and cryonic substances. Upon penetrating a target’s body, the rod opens exit ports and ejects the drills, allowing them to start boring through the flesh in arbitrary paths, slowly discharging their contents and causing catastrophic internal damages.
TheMaestroNoob
2025-10-24 03:46:20 +0000 UTCD Banks
2025-10-23 21:42:14 +0000 UTCTheMaestroNoob
2025-10-23 10:57:03 +0000 UTC