Lore / Gift of Creation ; Part 1.5 - 1.9
Added 2024-10-06 16:36:37 +0000 UTCDoctrines
Those Engifted who are vehement and judicious enough, can be taught standardized knowledge and disciplines, to aid wielding their Gift more effectively. Basic knowledge of our world is taught in regular schools enough to shape and mend perception for physics and maths, even more can be learned in higher academies, but Engifted sistren require something more than that – a deep comprehension of mind possibilities, to train insight, to nurture imagination – this is a task beholden on numerous Engifted Doctrines.
Varying in lore, design and purpose, but intentions of most is to simplify and excite use of the Gift, with a goal of providing understanding for future self-improvement. Doctrines also teach ideas of already conventional miracles, one of key techniques familiar among all Doctrines is to train own brain in recreation of memories, ideas, envisions and knowledge by associating them with specific words and gestures – which would become mental triggers, allowing an Engifted. even surrounded by constant distraction and stress pressures. to efficiently recreate miracles binded to these signs. Sometimes it is achieved by ceaseless drilling, but some Doctrines use physical or mental sensations (pain or pleasure) to become associated with said signs.
There are countless Doctrines, ranging from worldwide fundamentals branching into multiple distinctive Tomes, to a community-niche ones, but here are examples of a few:
Stability Doctrine;
The first and main Doctrine: great unnatural miracles can affect the entirety of Meorenell, causing unforeseen chains of disasters to our only home we all share, and of course to Her Gorgeous body. Young Engifted first educated on how NOT to use the Gift and discipline themselves from foolish unreasonable actions, nor disturb others while actively contributing to society with their blessing. Too, Stability may teach about self-preservation, be that against natural hazards, another Engifted, or something much worse. Nor least important, Remedy is a key Tome within Stability Doctrine: it instructs alike named Remedy Forces on how to confront parasitic influence of the Serpent and Its creations on reality, how to purify Umbral Carcasses and cleanse Infernal Malady from Her body.
Temperathurgy Doctrine;
Another example of common Doctrines – it extends mind’s comprehension of how true elements and substances work and can be transformed through absence or presence of heat. With basic gestures Engifted can easily create balls of fire and walls of ice. In case of ever deeper learning, Temperathurgy divided into more specific Tomes inside Tomes: like Cryomancy, which teaches about utilization of commonly liquid or gas substacnes through generation of temperatures lesser than freezing point of water, or Pyromancy, which teaches about specific plasmic state and flammability.
Enchantment Doctrine;
This Doctrine is especially favored by the Knights of Creation. Ability to enhance active attributes of own body and equipment. By continuously applying the Gift an armor never be damaged, sword never crack, a mind never falls asleep and muscles never tire of fighting. As well can be helpful in achieving phenomenal physique during exercises, improve memory and reaction time. Although prolonged self-enchantment or permanent changes to body parts is not advised still – sum of natural biology is more complex than one’s mind can comprehend.
Illusiory Doctrine;
Doctrine of Illusions exist still, though it is… not much legal – manipulation of another’s innocent thoughts through the Gift is outlawed, and most specified uses are authorized to be utilized by Herquisition Agents only. Such as for pacification of some highly-vehement Engifted: as many of them can’t control own Anomalous Presence, its effect is somewhat tied to their perception of reality, thus through Illusions it is possible to change that perception and reduce effects of Anomalous Presence for a fracture. Alternatively, Police forces are permitted to use Illusions under Herquisitorial supervision. Though, lesser Illusions are allowed in public when not used directly on a person: such as puppeteers compel their puppets to look more alive or hunters who keep themselves concealed from beasts.
There are two main Tomes of this Doctrine: first one edifies to use natural surrounding light and atmosphere to fool senses or create mirages, another instructs to directly manipulate biology of a brain with chemical alterations and hallucinations (which is bordering with plain brainwashing, hence this Tome is reserved for Herquistion authority only).
Slime and Tentacles Doctrine;
This is... It is not hard to guess a purpose of such Doctrine considering it was created by Vammabelle al Apole – an Ardem Engifted, who is elevated to a status of Saint among Libidant Thigh Clergy, with already prepared and maintained place for her Pelvic Girdle preservation at the Grand Cathedral of the Golden City itself, for when she will pass away. When the Slime and Tentacles Doctrine was first presented to Thigh Bishops it became so popular an edict was issued in a week for every Libidant Thigh Chapel to dedicate a corner of their Horny Attics specifically to this Doctrine. At its foundation is principally simple technique: a body-safe fluid is Animated in various shapes and motions for carnal pleasure purposes, ranging in volumes from a wiggling girthy rod to a chest overflowing with dominant hungry tentacles.
Comments
❤️
Simone Spinozzi
2024-10-18 12:12:31 +0000 UTCI really really love the Doctrines ideal. Illusory Doctrine shenanigan's lets go!
Nitaara Valrin
2024-10-06 17:35:23 +0000 UTC