First of an ongoing series of images.
DAZ Studio Tip: You can create additional surfaces. In this case, I created nose and pecs surfaces to make them look shinier and simulate oily or rounder/tense skin by lowering their specular roughness values. You can do this with specular and roughness maps for smooth transitions, but if the "clean cut" between specular levels won't show because of the angle, this is a more customizable and quicker way.
Go to Geometry Editor Tool, select the desired polygons, and go to Geometry Assignment / Create Surface from selected.
Now just copy/paste the face material settings to the nose (making sure both uses the same shader first) and adjust as needed.
This might come in handy with Genesis 9 Female since there is no lips surface anymore.
Patrick Fillion
2022-12-09 15:35:00 +0000 UTCNorthie
2022-12-09 11:31:32 +0000 UTCSoto
2022-12-09 11:24:55 +0000 UTCNorthie
2022-12-09 11:20:44 +0000 UTCSoto
2022-12-09 11:12:55 +0000 UTCNorthie
2022-12-09 11:09:27 +0000 UTCCyb
2022-12-05 00:33:20 +0000 UTCSoto
2022-12-04 19:43:15 +0000 UTCSoto
2022-12-04 19:40:56 +0000 UTCSoto
2022-12-04 19:40:40 +0000 UTCMeanbeard
2022-12-03 20:28:10 +0000 UTCCyb
2022-12-03 10:19:00 +0000 UTCCaptain Saltyhinder
2022-12-03 10:12:28 +0000 UTCMeglid
2022-12-03 06:27:08 +0000 UTC