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The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT

The Witcher 3: Wild Hunt Next-Gen (With Benis Lighting Mod NG) - RT Presets with two different SSRTGI shaders: Marty's RT(aka mcflypg's RTGI) and DH_Uber RT.

Marty's RT is a paid shader. DH_Uber RT is a free shader and it comes with the reshade shaders library.

[ I've decided not to release preset with the new Complete RT shader yet. It has less controllable options and I'm not satisfied with the result. I'll implement it in my presets when it's more polished ]

Read the "README!" files in the downloaded archive.

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IMPORTANT:

Presets were made for The Witcher 3: Wild Hunt Next-Gen (DX12) with Benis Lighting Mod NG.

In-game Ray Tracing should be enabled!

Witcher 3 NG Benis Lighting Mod download link

Go to the link, download and install this version of the mod: HybridBBC DX12.

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For the preset with Marty's RT (qUINT_RTGI), You can get more FPS with some tweaking - see the last picture above

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Quick guide: (How to install Reshade/Preset):

01. Download Reshade: https://reshade.me/ and run downloaded file

02. Select the game in the list witcher3.exe (x64_dx12)

03. Choose the proper rendering API (For this game select DirectX 10/11/12)

04. Select and download all effect (shader) packages

05. For the preset with Marty's RTGI shader you will need to get Marty's RTGI shader (5$ tier): https://www.patreon.com/mcflypg/

06. Download my Reshade Preset(s) archive(s), extract it and put extracted files (.ini files and the reshade-shaders folder) into the game folder where the .exe file is located (Overwrite if asks)

07. Check in-game Reshade interface. You should see these shaders below as active in this order:

[ If the shader has the (Opt.) sign next to it, that shader is optional for a specific preset. You can disable them from Reshade GUI ]

For Witcher 3 (Benis LM)_Preset RT_v1.0 - Marty's RT:

For Witcher 3 (Benis LM)_Preset RT_v1.0 - DH Uber RT:

Note: I often use two methods of sharpening in my presets. One is for textures/surfaces, the second is for objects' edges (tuned for 4k gaming). But If you're playing at 1440p or 1080p and the image looks oversharpened, try turning off sharpening shaders like: AMD FidelityFX CAS, Clarity, LumaSharpen, AdaptiveSharpen or DELC_Sharpen.

Note: Some shaders may give a very subtle effect in some areas. However, they have a significant impact on other environments. So I recommend you don't turn off any shaders if you want the preset to work as it should. I'll always let you know when there are optional shaders in my presets.

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If you need more guidance you can watch step-by-step video tutorials on how to install Reshade and set up the in-game overlay, Also how to install RTGI shader (For RT presets) and configure Depth Buffer properly here:

Reshade Installation and Setup Guide

. . .

Important: Presets were tweaked and tested in SDR (Non-HDR) game/monitor mode. It may not look decent in HDR mode. To deactivate HDR mode, go to in-game Display/Graphics settings. Also disable HDR for your Monitor, or set HDR levels to low. You can also try to tweak presets using extra shaders like: LevelsPlus, PD80_03_Levels or curves by yourself for HDR TV.

I plan to release HDR presets separately in the future if the project runs well with your support.

The same image looks different on different screens. You might need some tweaking for your monitor's brightness/contrast/saturation if Reshade differs from the showcase.

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If you have a question write down or DM me.

Enjoy the game! :)

The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT The Witcher 3: Wild Hunt Next-Gen (Benis Lighting NG) | RT Reshade Presets v1.0 - Marty's RT . DH_Uber RT

Comments

Thank you so much for your support and for your feedback!

miclans

Thank you, and you too! Your work is very much appreciated throughout the whole year, you've breathed new life and perspective into old and new games :)

Homer of Simpsonia

Yeah, Next-Gen version with enabled RT is really demanding and glitchy. Now it feels much more stable for me (less fps drops) but not perfect

miclans

How does the RT run nowadays, they fixed performance? πŸ€”

Homer of Simpsonia


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