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Recifense Cheers
Recifense Cheers

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Total War ROME REMASTERED

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 Game Title    : Total War ROME REMASTERED

 Game Version  : 2.0.5

 Game Sponsor  : PF

 Process Name  : Total War ROME REMASTERED.exe

 Relevant Info : 64bits/RTS

 Script Version: 1.4 (Cheats)

 CE Version    : 7.4

 Release date  : 01-Apr-2022

 Author        : Recifense

 History:

 13-Jun-2021: First Release

 29-Aug-2021: Release for version 2.0.2 (S1.1)

 12-Oct-2021: Release for version 2.0.3 (S1.2)

 13-Nov-2021: Fix for GM (When the enemy is the attacker)(S1.3)

 01-Apr-2022: Release for version 2.0.5 (S1.4)

 Features:

 - Full Stamina                 [1]

 - Unlimited Ammo               [2]

   - Troops

   - Artillery

 - God Mode                     [3]

 - Minimum Gold                 [4]

 - Recover Troop Size           [5]

 - Character Minimum Status: (9)[6] 

   - Command

   - Influence

   - Management

   - Subterfuge

 - Construction in 1 turn       [7]

 - Recruitment in 1 day         [8]

 - GM for Autobattle            [9]

 - Character can act again      [A] 

 - Some Pointers                [B]

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[1] That's it;

[2] Ammo is no problem and since you have unlimited stamina, keep on firing;

[3] That's it;

[4] The Minimum value is 70000;

[5] When Army/Fleet is moving;

[6] The existing attributes will be set to a minimum value (9);

[7] That's it. Valid to all player's setttlements;

[8] On entering a town, its recruitment power is increased;

[9] For human player only;

[A] That's it;

[B] Not used;

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[USAGE]

1) Run CE70;

2) Run Game;

3) Load or start a new game;

4) Go back to CE and load the game process "Total War ROME REMASTERED.exe";

5) Load this table and activate the main script;

6) Now Activate the script of each cheat you want to use;

7) Game On;

[Leaving the Game] (Avoiding crash)

1) Leave the game;

2) Close CE

===========================================

[HOTKEYS]

- Not defined

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[ADVICE]

When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.

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[INFO]

Tested on Win 10 64bits

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[INFO]

- Game provide by my Patrons.

===========================================

Cheers!


Total War ROME REMASTERED

Comments

Hi. The game currently unstalled. I am with the same problem with AoE3DE. Debug protection. 🙁

Recifense Cheers

Just wanted to give a heads up that activating the script makes the game unresponsive to mouse & keyboard input on the last version, I'm not sure exactly why, perhaps the drm? :/ Sucks that they made it so hard for tables/trainers.

Adanedhel

Regarding the game, it has now debug protection. And without debugging it will be pretty difficult to find the DRM protection routines. Cheers!

Recifense Cheers

I am very happy to know you are under treatment and getting better!!!

Recifense Cheers

Thanks for the new update Reci! I understand if you don't want to update this game anymore. I don't know why they put so many safeguards in single player. I would assume that it's because their multiplayer code depends on the individual clients for info?

CompactDisc

Thanks, it's getting better slowly. It went from a physical problem to a mental problem over the past 2 years. It's really been that long... wow. But at least I'm getting treatment :)

CompactDisc

Any chance on getting an update?

Tarkin

Good afternoon, any chance on getting an update for this table? Many thanks in advance.

Brendan Lowe

CD, hope your health is going good mate.

Wade Phillips aka Dunning-Krueger

I humbly ask for an update

Tlan Imass

Have you had any luck or did you forget? :P

CompactDisc

I will check it tomorrow.

Recifense Cheers

Total War ROME REMASTERED_v2-0-3_Steam_PF_CE70_S13_T12.ct That one, I just replaced the _MonSC01 code (your script writes 1 to [rsi+118], which doesn't seem to affect anything).

CompactDisc

What table are you using?

Recifense Cheers

Fyi, I noticed the 'Character can act again' function didn't work. I replaced your code with this and now it seems to work: _MonSC01: cmp dword ptr [iEnableCAA],0 je _MonSC02 // Jump if feature is disabled mov dword ptr [rsi+00000124],#-1

CompactDisc

Thanks, but I'm afraid that the godmode cheats don't work at all anymore. At least for me.

CompactDisc

Fix done!

Recifense Cheers

Indeed it seems to be a campaign issue, not a custom battle issue. When doing custom battle you are always 'attacker' in the code. Even when defending.

CompactDisc

It is nice to know you are feeling better.

Recifense Cheers

I tried to reproduce the issue using Custom Battle . I check the situations: A x D, D x A and A x A. It worked with the 3 setups. Later I will try to play a campaign and force my self to be attacked.

Recifense Cheers

You're welcome, and thanks for looking into it :) As for my situation: I'm doing better, but there is still a lot of work ahead of me in order to get back in normal shape. I hope you're doing a lot better :P

CompactDisc

I will check that. Thank for calling my attetion to that issue. Are you ok?

Recifense Cheers

Reci, on the forum people have been posting on this, but the table only works for the 'first' player in a battle. Which is the attacking party (with ID 0 as you correctly filter in your code). A simple suggestion to fixing this (if you can't check for player ID) is to have a variable to select the correct player number manually. Because even if given the choice between 'attacker/defender' it still might not work for the player if any faction has allies on the field as well. Ideally of course, the code would check for player ID or a 'is controlled by player' value. But I'm not sure how hard that would be to find.

CompactDisc

no worries! Love your tables so no rush

Jonathan

It will take sometime because of the protection. Cheers!

Recifense Cheers

Thanks mate, No rush! :)

Jonathan

Ok. I will re-install the game.

Recifense Cheers

Yes 8/11

Jonathan

Was it updated recently?

Recifense Cheers

I dont know if its just me but this table is not working. It Crashes the engine.

Jonathan

Thanks so much Recifense, a very nice piece of work went into this!

Caspar Minning

I wish I could say I felt a lot better, but I don't really. I've been worse though, it has its ups and downs. I'm taking meds to get through the hardest moments, but I'll need some therapy to get over all the issues I have at the moment. I've wanted to make a few tables too, lately, but I never got myself to finish anything.

CompactDisc

How are you? Feeling better?

Recifense Cheers

I'm glad to hear you found an easy way around the crashes at least, despite all the trouble you must have had with that. Thanks for the time you put in. Your table seems to be the only one on the net at the moment that doesn't completely crash the game after a few seconds :P

CompactDisc

So I continue testing CE73 and updating other games and started working again on TWRR. That's the story.

Recifense Cheers

It was a programmer's blindness. The kind that all is working on your head and so you can't see the error. When I started testing CE73, I noticed a new feature that could help me in furure game analysis. I found some issues on that particular feature and once fixed by Dark Byte, I decided to use it on a game that was crashing and, in this way, I could not debug it. The new feature helped to see some registers even with game crashing. As soon as I saw the registers, I found the issue. A single change and the bypass of CRC protection worked.

Recifense Cheers

Have fun!

Recifense Cheers

Wheee! I'm glad to see you finally managed to finish it ;) I hope it didn't break your mind?

CompactDisc

Thank you. Waiting for this since release of TWRR.

Katangesa


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