XaiJu
PURGE EVIL
PURGE EVIL

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Griffith (Post-Eclipse)

--------CC & LEVEL 1--------

Starting Class:  Bard

Race: Half-Elf Wood Elf

Background: Noble (History, Persuasion)

Skills: Perception, Deception, Performance

Stats:

Unlocks:

- +2 Level 1 Spell Slots

- +2 Bardic Inspiration Charges 

- Bardic Inspiration

Cantrips:

- Friends (Concentration)

- Vicious Mockery

Spells:

- Thunderwave

- Dissonant Whispers

- Tasha's Hideous Laughter

- Longstrider


-------------LEVEL 2-------------

Multiclass: Warlock

Subclass: Archfey

Unlocks:

- Level 1 Warlock Spells

- +1 Warlock Spell Slot

- Fey Presence

Cantrips:

- Eldritch Blast

- Bone Chill

Spells:

- Hex

- Arms of Hadar


-------------LEVEL 3-------------

Warlock 2

Unlocks:

- +1 Warlock Spell Slot

Eldritch Invocations:

- Agonizing Blast

- Devil's Sight

Spell: Any, will be replaced next level


-------------LEVEL 4-------------

Warlock 3

Unlocks:

- Warlock Spell Slots upgraded to Level 2

Pact Boon: Pact of the Blade

- Pact of the Blade

- Bind Pact Weapon

Spells:

- Darkness

Replace Spell:

- Remove previous Spell

- Hold Person


-------------LEVEL 5-------------

Warlock 4

Feat: Ability Improvement (+2 Charisma)

Cantrip:

- Blade Ward

Spell:

- Shatter


-------------LEVEL 6-------------

Warlock 5

Unlocks:

- Extra Attack (Deepened Pact)

- Warlock Spells upgraded to Level 3

Eldritch Invocation:

- Mire the Mind

Spell:

- Hypnotic Pattern


-------------LEVEL 7-------------

Warlock 6

Unlocks:

- Misty Escape (Reaction)

Spell:

- Fear


-------------LEVEL 8-------------

Bard 2

Unlocks:

- +1 Level 1 Spell Slot

- Jack of All Trades

- Song of Rest

Spell:

- Featherfall


-------------LEVEL 9-------------

Bard 3

Subclass:  College of Swords

Fighting Style: Duelling

Skills: Deception, Perception

Unlocks:

- +1 Level 1 Spell Slot

- +2 Level 2 Spell Slot

- Defensive Flourish (Melee/Ranged)

- Slashing Flourish (Melee/Ranged)

- Mobile Flourish (Melee/Ranged)

Spell:

- Blindness


------------LEVEL 10------------

Bard 4

Feat: Ability Improvement (+2 Constitution)

Unlocks:

- +1 Level 2 Spell Slot

Cantrip:

- Light

Spell:

- Detect Thoughts

- Crown of Madness (Concentration) [Alternative Option]


------------LEVEL 11------------ 

Bard 5

Unlocks:

- +2 Level 3 Spell Slots

- +1 Bardic Inspiration Charge

- Font of Inspiration

- Improved Bardic Inspiration

Spell:

- Glyph of Warding


------------LEVEL 12------------

Bard 6

Unlocks:

- +1 Level 3 Spell Slot

- Extra Attack

- Countercharm

Spell:

- Plant Growth


--------------GEAR--------------

Important Items:

- Hag's Hair (+1 Charisma)


--------------ACT 1--------------

Head:

- Haste Helm

Location: Blighted Village [X:32 Y:403]

- The Shadespell Circlet

Location: Purchased from Omeluum in the Myconid Colony

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Chest:

- Blazer of Benevolence

Location: Reward for rescuing Volo from the Goblin Camp

- Infernal Robe (Optional)

Location: Quest Reward for killing Karlach during Wyll's questline

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Gloves:

- Wondrous Gloves

Location: Dropped by a Mimic in Grymforge

- Daredevil Gloves

Location: Purchased from the Trader at Crèche Y'llek

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Boots:

- Boots of Speed

Location: Worn by Thulia in the Myconid Colony

- Disintegrating Night Walkers

Location: Dropped from True Soul Nere in Grymforge

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Cloak: N/A

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Amulet:

- Amulet of Branding

Location: Looted from a Githyanki at Crèche Y'llek

- Amulet of Misty Step

Location: In a chest in the Defiled Temple X:386 Y:8

- Pear of Power Amulet

Location: Purchased from Omeluum in the Myconid Colony

- The Spectator Eyes

Location: Looted from the Spectator in the Underdark

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Rings:

- Ring of Arcane Synergy

Location: Looted from a Githyanki at Crèche Y'llek

- Strange Conduit Ring

Location: In a chest at Crèche Y'llek X:1360 Y:-657

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Melee Weapons:

Note: For theme, this build uses rapiers, which, in my opinion, aren't particularly powerful until Act 3. Keep this in mind when roleplaying this build.

- Rupturing Blade

Location: Purchased at the Zhentarim Hideout after completing the Missing Shipment quest

- Sword of Screams

Location: Dropped from Nere in Grymforge

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Ranged Weapons: N/A

--------------ACT 2--------------

Head:

- Fistbreaker Helm

Location: Purchased at Moonrise Towers

- Helmet of Arcane Acuity

Location: In a chest in the Mason's Guild Basement

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Chest:

- Potent Robe

Location: Rewarded by Alfira for completing the Rescue the Tieflings quest

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Gloves:

- Gloves of the Duellist

Location: Purchased at Moonrise Towers

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Boots: N/A

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Cloak:

- Cloak of Protection

Location: Purchased at Last Light Inn

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Amulet:

- Spellcrux Amulet

Location: Looted from The Warden in Moonrise Towers Prison

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Rings:

- Ring of Free Action

Location: Purchased at Moonrise Towers

- Shadow-Cloaked Ring

Location: Looted from the Shadow Mastiff Alpha in Ruined Battlefield

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Melee Weapons:

- Infernal Rapier

Location: Reward for freeing Zariel's Asset in the Mindflayer Colony as part of Wyll's quest, The Blade of Froniters

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Ranged Weapons: N/A

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--------------ACT 3--------------

Head:

- Birthright

Location: Purchased in Sorcerous Sundries or Ramazith's Tower

- Hood of the Weave

Location: Purchased from Mystic Carrion in Philgrave's Mansion

- Mask of Soul Perception

Location: In a chest in Devil's Fee X:-33 Y:20

- Helldusk Helmet (Optional)

Location: Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile

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Chest:

- Bhaalist Armor

Location: Purchased in the Murder Tribunal

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Gloves:

- Quickspell Gloves

Location: Purchased at Sorcerous Sundries

- Helldusk Gloves

Location: House of Hope

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Boots:

- Spaceshunt Boots

Location: Looted from Dolor at the Wine Festival in Lower City X:18 Y:-36

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Cloak:

- Cloak of the Weave

Location: Purchased at the Devil's Fee

- Nymph Cloak

Location: Sold by Ferg Drogher or looted from Security Vault 1 in The Counting House

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Amulet:

- Amulet of Greater Health

Location: House of Hope

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Rings:

- Band of the Mystic Scoundrel

Location: Looted from a Backpack in the Jungle X:-1566 Y:-1522

Note: There are several rings that allow High Level Spells to be cast once per Long Rest. I'd recommend these as well. However, they are not necessary.

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Melee Weapons:

- Duellist's Prerogative

Location: Reward for completing the quest Save Vanra

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Ranged Weapons: N/A

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Comments

Yes of course, if you scroll to the bottom you’ll notice I have a section in each build for Act 1, 2, and 3 for Gear. I wanted to knock the build parts out of the way and then come back and do gear, since that takes longer. What you’re seeing is not the final product! Once I’ve got all the information in each build, I plan to update them even further to just make them look nicer with little icons for spells and things of that nature

PURGE EVIL

Are you planning on updating these to include the gear that is necessary for the build? I know it's in the video, but that kinda defeats the purpose of a written guide. Also, is there any chance you might consider including earlier game gear options? After checking the video it seems like most of the gear for this build (and I assume others) comes from Act Three.

Gray Jacobsen


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