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Shadow Island - Progress Update [15 July, 2022]

Hey everyone,

Finally, we should be a few days away from R6.5 releasing, I have still some last details to see regarding the alternative face and make sure there are no sneaky bugs left after all the changes made to the back-end code.

A reminder that this version is only focusing on transitioning to the latest Ren'py SDK and adding some improved UI functionalities (showcased in the previous post), a lot of small bugfixes/improvements for existing systems (particularly the UI), and finally adding the new alt face. It's just a technical step and with that out of the way, means I won't have to go back and work nearly as much on the back-end from now. The game is working better than ever though, so this might become the official demo for a while.

In the meantime, the artwork and story/script on R.7 continues, albeit a bit slower with the summer currently alas but overall things are moving fairly well and we should land fairly close to what was anticipated for R7: near the end of August.

Thank you for supporting Divimera, and wishing everyone a good summer holiday until more to come as always.


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