Hello everyone! Since last update we've had two weeks of vacation together, which means this update is the result of only the remaining two weeks- but we're pleased with it all nonetheless. Here's what we managed to accomplish since last month's release:
Survived ConFuzzled! We don't know how, but we're alive.
The forest boss has been improved, with more to come next month. The fight is less frustrating and you can now skip the cinematic if you lose.
Help us NAME THE PLAMP right now in our Discord poll, from our ten favorite suggested names.
The flood zone in the Deadlands has been majorly improved. It both looks and feels better all around. Give it a try!
Art is expression, so now expressions can be changed in the middle of dialog boxes. We're gradually making the existing scenes use this.
Pausing is handled much differently now, which fixes a lot of bugs and is at least 20 percent cooler. You can now also pause cutscenes.
There's now a cool screen effect when Foxy gets hurt. Mostly just to show it off for now, it probably won't stay.
Gil and his mouse have a longer scene after the deadlands: a sneak preview of plenty more to come next month~!
An easier super-jump option is available in the accessibility settings. With this option on, holding a dash will dash-jump instead.
Oh! and there's another new bottle at the start of the deadlands.