Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter, Levels, and the Better Roofs modules to use his build, and unfortunately, it only works with the Forge. It can still be used for locally hosted games, but you'll need to replicate the pathing to the images to set up the scene.
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Edit 17/01/2022: Updated to standardize formats!
Original Post:
I was almost finished my map of the gate to Tsolenka Pass when I discovered that the lovely folks at Forgotten Adventures were going to be releasing assets that I felt appropriate for the location, so I decided to postpone Tsolenka Pass just a little bit. In the mean-time, I decided to re-do my map for the Church of the Morning Lord in Barovia, to give me a chance to experiment a little. I'm pretty happy with the results, and I'd like to thank DM Andy for suggesting I try adding a vignette - I do this with a lot of my photography, so I don't know why I never considered it for maps, but I feel like it adds to the mood of the maps. I hope you like it!
I also added a variant with an empty grave, just in case you want to use the map for an encounter during the funeral!
You can download my original Complete Curse of Strahd map pack and most of my Curse of Strahd 2.0 maps here, but I've recently started hosting the maps on Patreon directly, and will be updating the older maps to reflect this. I'm hoping to update the older maps a little to bring them more in line with the style I'm working with currently, but the extent of the work I put into doing so will vary from map to map, since some of the maps were made with outdated versions of the Forgotten Adventures asset integration, so won't have access to the full suite unless I remake them from scratch (again - which I am a tad reluctant to commit to, for obvious reasons).
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My maps are made primarily with assets from Forgotten Adventures and AoA (bolstered with assets of my own making here and there), and they come with grid/gridless, day/night, and light/lightless variants, plus JPEGs or UVTTs and transparent layers (PNGs or WebP, map depending) for Foundry VTT.