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Aonbarr Cartography
Aonbarr Cartography

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Werewolf Den 2.0 (50x55, 200px)

Edit 15/06/2022: Updated to standardize formats and style, and made some other minor visual improvements. I'm sorry for how long it's taken me to get back to the process of updating the older maps, folks - the last few months have been somewhat chaotic, but I'm finally getting back into the rhythm of things again, so I should be able to get back to it!

I'm still going to aim for at least one original map a week, and I'll try to update an older map in-between them. The next map I'll be tackling is the Haunted House from Ghosts of Saltmarsh, which should be finished and uploaded by the weekend!

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The Werewolf Den is an area that I really like in concept, but frankly, I'm not certain how I'm going to draw my party to seek it out. I guess I have quite a while before I have to worry about that, so no point stressing over it now! I'll probably just have Ezmerelda request their help with investigating it, unless I find something more interesting in the community's supplemental material (and I expect I will find just that, honestly).

I felt like my last maps weren't quite dark enough for the night variants, so I'm experimenting with that once again - I think I might have gone a little too dark here, but do let me know your thoughts! Also, the files once again exceeded 200MB for the Day and Night folders, so I had to upload them in smaller sections. I've also made the mountain a transparent layer, so you can use it with levels in Foundry VTT, but there's no UVTT file for the mountain, as there is no wall or lighting info to be transferred there!

You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack (done in the default Dungeondraft style and featuring every map from the module) and my Curse of Strahd 2.0 map pack here, but eventually, all my maps will be available through zip files attached to the posts!

My maps are made with assets from Forgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, and a variety of formats - I'm working on making these formats consistent, but once I'm done, they'll be available as JPGs for each level, PNGs for levels above ground for use as tiles, and UVTT files of the ground level and each level above.

Werewolf Den 2.0 (50x55, 200px) Werewolf Den 2.0 (50x55, 200px) Werewolf Den 2.0 (50x55, 200px) Werewolf Den 2.0 (50x55, 200px) Werewolf Den 2.0 (50x55, 200px) Werewolf Den 2.0 (50x55, 200px) Werewolf Den 2.0 (50x55, 200px)

Comments

And there you have it - unlit WebPs and some minor visual improvements. Hope this helps, Drodinn!

Vincent - Aonbarr Cartography

By the 18th is easy enough! And no worries - I appreciate my Patrons, especially those who have been with me for a long time, so I'm happy to help them out when they need it!

Vincent - Aonbarr Cartography

Just by the 18th. I can start building with the maps you have above and just swap out the graphics with the non-lighted versions before game day. Your awesome btw! Offering to do it like now lol.

Drodinn

Sure thing, Drodinn! When do you need this one for? If you need it tonight, I can try to tackle it now, but if you won't need it for a few days, I might use it as a starting point for the remastering project!

Vincent - Aonbarr Cartography

Aonbarr, any chance you can push out an unlighted version asap? Players just got here and I would like to start prepping the maps during the week.

Drodinn

Thank you, Andy! I guess I don't know the werewolf story quite as well as I know other parts of the module - I should probably brush up on that!

Vincent - Aonbarr Cartography

Really excellent map!! I actually really enjoyed the werewolf story in CoS and Zulieka was my parties fated ally. Love the ominous mood you’ve set here!

Andy D'Amato

Yeah, that or just some strategic lighting fog or something, definitely going to play with it. Though like you it's a long way in the future.

Michael Bannester

Thank you, Michael! I really wanted to be able to set it up in Foundry so my players would see the mountain and the vaguely wolf head-shaped cave entrance, so figured the best way to do that was to make the mountain top a PNG! I'll probably use a few terrain walls in Foundry though, just so they can't see the ring of stones from the ground...

Vincent - Aonbarr Cartography

Love the mountain top.

Michael Bannester


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