Edit 15/06/2022: Updated to standardize formats and style, and made some other minor visual improvements. I'm sorry for how long it's taken me to get back to the process of updating the older maps, folks - the last few months have been somewhat chaotic, but I'm finally getting back into the rhythm of things again, so I should be able to get back to it!
I'm still going to aim for at least one original map a week, and I'll try to update an older map in-between them. The next map I'll be tackling is the Haunted House from Ghosts of Saltmarsh, which should be finished and uploaded by the weekend!
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The Werewolf Den is an area that I really like in concept, but frankly, I'm not certain how I'm going to draw my party to seek it out. I guess I have quite a while before I have to worry about that, so no point stressing over it now! I'll probably just have Ezmerelda request their help with investigating it, unless I find something more interesting in the community's supplemental material (and I expect I will find just that, honestly).
I felt like my last maps weren't quite dark enough for the night variants, so I'm experimenting with that once again - I think I might have gone a little too dark here, but do let me know your thoughts! Also, the files once again exceeded 200MB for the Day and Night folders, so I had to upload them in smaller sections. I've also made the mountain a transparent layer, so you can use it with levels in Foundry VTT, but there's no UVTT file for the mountain, as there is no wall or lighting info to be transferred there!
You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack (done in the default Dungeondraft style and featuring every map from the module) and my Curse of Strahd 2.0 map pack here, but eventually, all my maps will be available through zip files attached to the posts!
My maps are made with assets from Forgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, and a variety of formats - I'm working on making these formats consistent, but once I'm done, they'll be available as JPGs for each level, PNGs for levels above ground for use as tiles, and UVTT files of the ground level and each level above.
Vincent - Aonbarr Cartography
2022-06-15 00:07:26 +0000 UTCVincent - Aonbarr Cartography
2022-06-13 01:10:29 +0000 UTCDrodinn
2022-06-13 01:05:22 +0000 UTCVincent - Aonbarr Cartography
2022-06-13 01:01:39 +0000 UTCDrodinn
2022-06-13 00:53:14 +0000 UTCVincent - Aonbarr Cartography
2021-11-21 21:40:53 +0000 UTCAndy D'Amato
2021-11-21 21:24:50 +0000 UTCMichael Bannester
2021-11-20 19:30:20 +0000 UTCVincent - Aonbarr Cartography
2021-11-20 19:26:32 +0000 UTCMichael Bannester
2021-11-20 19:19:02 +0000 UTC